Beispiel #1
0
        static void Main(string[] args)
        {
            Unity.Initialize();

            var r = new Router <ILogger, OnlineLogger, OnlineLogger>();

            Connectivity.ForceConnectionStatus(ConnectionStatus.Offline);

            Console.WriteLine("Calling Online, will attend offline: ");

            r.Logger.Write("Used offline.");

            Connectivity.ForceConnectionStatus(ConnectionStatus.Online);

            Console.WriteLine("Calling Online, will attend online: ");

            r.Logger.Write("Used Online. Clap Clap Clap.");

            Console.ReadKey();
        }
Beispiel #2
0
        public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
        {
            Console.WriteLine("It's been intercepted.");

            if (!Connectivity.IsConnected() && input.Target is IOnline)
            {
                Console.WriteLine("It's been canceled.");

                var offline = ((input.Target as IOnline).Offline);

                if (offline == null)
                {
                    throw new Exception("Online class did not initialized Offline Dispatcher.");
                }

                var offlineResult = input.MethodBase.Invoke(offline, this.GetObjects(input.Inputs));

                return(input.CreateMethodReturn(offlineResult, this.GetObjects(input.Inputs)));
            }

            return(getNext()(input, getNext));
        }