Beispiel #1
0
        public static bool CheckCollisionV1(Player _pl, Pickup _pu)
        {
            bool      rtn = false;
            Rectangle PickUpColl;
            //= new Rectangle(_pu.Position.x - 10, _pu.Position.y - 10, 20, 20);
            float w = Pickup.MyTexture.width * 0.5f;
            float h = Pickup.MyTexture.height * 0.5f;

            PickUpColl = new Rectangle(_pu.Position.x - 0.5f * w, _pu.Position.y - 0.5f * h, w, h);

            Rectangle PlayerCol = new Rectangle(_pl.Position.x - 5, _pl.Position.y - 5, 10, 40);

            rtn = rl.CheckCollisionRecs(PlayerCol, PickUpColl);
            if (rtn)
            {
                _pu.Enabled = false;
            }
            return(rtn);
        }
        public static bool checkCollision(Player pl, Pickup pu)
        {
            bool      rtn       = false;
            Random    r         = new Random();
            Rectangle PickUpCol = new Rectangle(pu.pos.x, pu.pos.y, 10, 20);
            float     w         = Pickup.pickUpTex.width * .25f;
            float     h         = Pickup.pickUpTex.height * .25f;
            Rectangle PlayerCol = new Rectangle(pl.pos.x - 5, pl.pos.y, 10, 35);

            //Console.WriteLine(("Collision = " + PlayerCol + PickUpTest).ToString());
            rtn = rl.CheckCollisionRecs(PickUpCol, PlayerCol);

            if (rtn)
            {
                //pu.enabled = false;
                pu.pos.x = r.Next(10, 750);
                pu.pos.y = r.Next(10, 400);
            }
            return(rtn);
        }
Beispiel #3
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            int    screenWidth  = 800;
            int    screenHeight = 450;
            int    time         = 20;
            int    totalTime    = time;
            int    score        = 0;
            Random rand         = new Random();

            rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
            Pickup.myTexture = rl.LoadTexture("resources/platformPack_item007.png");
            Player.p1        = rl.LoadTexture("resources/bat.png");
            Player.p2        = rl.LoadTexture("resources/bat_fly.png");

            Score.start();
            //--------------------------------------------------------------------------------------

            while (trial)
            {
                Player MyPlayer = new Player();
                MyPlayer.vect.x = 50;
                MyPlayer.vect.y = 50;

                Enemy MyEnemy = new Enemy();

                rl.SetTargetFPS(60);

                Pickup[] pickups = new Pickup[10];
                for (int i = 0; i < 10; i++)
                {
                    if (pickups[i] == null)
                    {
                        pickups[i] = new Pickup();
                    }
                    pickups[i].fav    = Color.DARKGRAY;
                    pickups[i].pick.x = rand.Next(10, 750);
                    pickups[i].pick.y = rand.Next(10, 400);

                    for (int x = 0; x < i; x++)
                    {
                        while (CheckCollision(pickups[x], pickups[i]) || CheckCollision(MyPlayer, pickups[i], 1))
                        {
                            Console.WriteLine($"Collision at {pickups[i].pick.x}, {pickups[i].pick.y}");
                            pickups[i].pick.x = rand.Next(10, 750);
                            pickups[i].pick.y = rand.Next(10, 400);
                            Console.WriteLine($"Moved to {pickups[i].pick.x}, {pickups[i].pick.y}");
                        }
                    }
                }


                // Main game loop
                while (!rl.WindowShouldClose())    // Detect window close button or ESC key
                {
                    // Update
                    rl.BeginDrawing();
                    rl.ClearBackground(MyPlayer.MyColor);
                    //----------------------------------------------------------------------------------
                    // TODO: Update your variables here
                    foreach (Pickup pickup in pickups)
                    {
                        if (pickup.Enabled)
                        {
                            pickup.Draw();
                            score += CheckCollision(MyPlayer, pickup, 0) ? 1 : 0;
                        }
                    }
                    if (rl.IsKeyPressed(KeyboardKey.KEY_R) && rl.IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL))
                    {
                        Score.reset();
                    }
                    //----------------------------------------------------------------------------------

                    // Draw
                    //----------------------------------------------------------------------------------

                    if (score != 10 && totalTime > 0 && MyPlayer.health != 0)
                    {
                        MyPlayer.Draw();
                        MyPlayer.RunUpdate();
                        totalTime = (int)(time - rl.GetTime());
                    }
                    else if (score == 10)
                    {
                        rl.DrawText("Congrats!", 350, 190, 20, Color.RAYWHITE);
                        rl.DrawText("Press Enter to play again. Press Escape to close.", 140, 210, 20, Color.RAYWHITE);
                        if (!done)
                        {
                            Score.add(totalTime);
                            done = true;
                        }
                        Score.print();
                        if (rl.IsKeyPressed(KeyboardKey.KEY_ENTER))
                        {
                            time      = (int)rl.GetTime() + 20;
                            totalTime = time;
                            score     = 0;
                            for (int k = 0; k < pickups.Length; k++)
                            {
                                pickups[k] = null;
                            }
                            done = false;
                            rl.EndDrawing();
                            break;
                        }
                    }
                    else if (MyPlayer.health == 0)
                    {
                        rl.DrawText("You have no move lives.", 270, 190, 20, Color.RAYWHITE);
                        rl.DrawText("Press Enter to play again. Press Escape to close.", 140, 210, 20, Color.RAYWHITE);
                        if (rl.IsKeyPressed(KeyboardKey.KEY_ENTER))
                        {
                            time      = (int)(rl.GetTime() + 20);
                            totalTime = time;
                            score     = 0;
                            for (int k = 0; k < pickups.Length; k++)
                            {
                                pickups[k] = null;
                            }
                            rl.EndDrawing();
                            Score.print();
                            break;
                        }
                    }
                    else if (totalTime <= 0)
                    {
                        rl.DrawText("You've ran out of time.", 300, 190, 20, Color.RAYWHITE);
                        rl.DrawText("Press Enter to play again. Press Escape to close.", 140, 210, 20, Color.RAYWHITE);
                        if (rl.IsKeyPressed(KeyboardKey.KEY_ENTER))
                        {
                            time      = (int)(rl.GetTime() + 20);
                            totalTime = time;
                            score     = 0;
                            for (int k = 0; k < pickups.Length; k++)
                            {
                                pickups[k] = null;
                            }
                            rl.EndDrawing();
                            Score.print();
                            break;
                        }
                    }

                    rl.DrawText(score.ToString(), 775, 20, 20, Color.LIGHTGRAY);
                    rl.DrawText(totalTime.ToString(), 385, 20, 20, Color.LIGHTGRAY);
                    //----------------------------------------------------------------------------------
                    rl.EndDrawing();
                }
                if (rl.WindowShouldClose())
                {
                    trial = false;
                }

                // De-Initialization
                //--------------------------------------------------------------------------------------
                //--------------------------------------------------------------------------------------
            }

            rl.CloseWindow();        // Close window and OpenGL context

            Score.textFile();
            return(0);
        }
Beispiel #4
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            int screenWidth  = 800;
            int screenHeight = 450;

            bool gameOver = false;
            bool pause    = false;

            int score   = 0;
            int hiScore = 0;

            Player myPlayer = new Player();

            myPlayer.Position.x = 50;
            myPlayer.Position.y = 125;


            Pickup[] Test = new Pickup[10];
            int      idx  = 0;

            rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

            Pickup.SetTexture("diamond.png");

            rl.InitAudioDevice();
            Pickup.SetSound("laser1.ogg");
            Pickup.PlayClip();

            Random rand    = new Random();
            int    randInt = rand.Next();

            for (int x = 100; x < 700 && idx < 10; x += 60)
            {
                Test[idx]            = new Pickup();
                Test[idx].Position.x = x;
                Test[idx].Position.y = rand.Next(75, 400);
                idx++;
            }


            rl.SetTargetFPS(60);
            //--------------------------------------------------------------------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update
                //----------------------------------------------------------------------------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------
                myPlayer.RunUpdate();
                // Draw
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();

                rl.ClearBackground(Color.LIGHTGRAY);
                rl.DrawText($"Score: {score}", 50, 50, 30, Color.DARKBLUE);
                rl.DrawText($"Timer: {myPlayer.timer/60} / 30", 500, 50, 30, Color.DARKBLUE);

                if (myPlayer.timer >= 300)
                {
                    rl.DrawText("You Lose ):", 250, 350, 50, Color.BLACK);
                    myPlayer.playerEnabled = false;
                    gameOver = true;
                    pause    = false;
                }


                myPlayer.Draw();

                if (myPlayer.Position.x > 800)
                {
                    myPlayer.Position.x = 5;
                }

                if (myPlayer.Position.x < 0)
                {
                    myPlayer.Position.x = 795;
                }

                if (myPlayer.Position.y > 450)
                {
                    myPlayer.Position.y = 5;
                }

                if (myPlayer.Position.y < 0)
                {
                    myPlayer.Position.y = 445;
                }

                foreach (Pickup pickup in Test)
                {
                    if (pickup.Enabled)
                    {
                        pickup.Draw();
                        if (CheckCollisionV1(myPlayer, pickup))
                        {
                            score++;
                        }
                    }
                }

                if (!gameOver)
                {
                    if (hiScore > score)
                    {
                        hiScore = score;
                    }
                }

                else
                {
                    if (rl.IsKeyPressed(KeyboardKey.KEY_ENTER))
                    {
                        rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
                        gameOver = false;
                    }
                }


                if (score == 10)
                {
                    rl.DrawText("You Win!", 300, 250, 50, Color.MAROON);
                }

                //Console.WriteLine(CheckCollisionV1(myPlayer, Test));

                rl.EndDrawing();
                //----------------------------------------------------------------------------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
                                     //--------------------------------------------------------------------------------------

            return(0);
        }
Beispiel #5
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------

            void Restart()
            {
                if (rl.IsKeyDown(KeyboardKey.KEY_R))
                {
                    Init();
                }
            }

            int screenWidth  = 800;
            int screenHeight = 450;

            Tools  tl     = new Tools();
            Player player = new Player();

            Pickup[] pickup = new Pickup[10];
            Enemy[]  enemy  = new Enemy[3];

            int timer      = 1800;
            int scoreToWin = 10;
            int score      = 0;

            float i        = 10f;
            bool  condense = false;

            void Init()
            {
                timer = 1800;
                score = 0;

                player.pos.x   = 20;
                player.pos.y   = 20;
                player.enabled = true;
                player.hasWon  = false;

                System.Array.Clear(pickup, 0, 9);
                int idx = 0;

                for (int j = 0; j < 10 && idx < 10; j++)
                {
                    pickup[idx]       = new Pickup();
                    pickup[idx].pos.x = Tools.rng.Next(100, 700);
                    pickup[idx].pos.y = Tools.rng.Next(50, 400);
                    idx++;
                }

                System.Array.Clear(enemy, 0, 2);
                idx = 0;
                for (int j = 0; j < 3 && idx < 3; j++)
                {
                    enemy[idx]       = new Enemy();
                    enemy[idx].pos.x = Tools.rng.Next(100, 700);
                    enemy[idx].pos.y = Tools.rng.Next(50, 400);
                    idx++;
                }
            }

            Init();

            rl.InitWindow(screenWidth, screenHeight, "Raylib Playground");
            rl.SetTargetFPS(60);

            //--------------------------------------------------------------------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update - Where you update variables, run update functions, etc.
                //----------------------------------------------------------------------------------

                player.PlayerUpdate();

                if (timer > 0 && player.enabled && score < scoreToWin)
                {
                    timer--;
                }

                if (condense == true)
                {
                    i--;
                    if (i == 10)
                    {
                        condense = false;
                    }
                }
                else
                {
                    i++;
                    if (i > 250)
                    {
                        condense = true;
                    }
                }

                //End Update -----------------------------------------------------------------------

                // Draw - The top is drawn first, and is thusly on the bottom.
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();

                rl.ClearBackground(Color.BLACK);
                rl.DrawCircleGradient(400, 225, i, Color.DARKBLUE, Color.BLACK);

                player.PlayerDraw();

                foreach (Pickup p in pickup)
                {
                    if (p.enabled)
                    {
                        p.PickupDraw();
                        score += tl.CheckCollisionPickup(player, p) ? 1 : 0;
                    }
                }

                foreach (Enemy e in enemy)
                {
                    e.EnemyUpdate();
                    e.EnemyDraw();
                    if (e.enabled)
                    {
                        tl.CheckCollisionEnemy(player, e);
                    }
                    if (score >= scoreToWin)
                    {
                        e.enabled = false;
                    }
                }

                rl.DrawRectangleGradientV(320, -5, 155, 80, Color.DARKBLUE, Color.SKYBLUE);
                rl.DrawText($"Score: {score}", 335, 10, 30, Color.WHITE);
                rl.DrawText($"Timer: {timer / 60}", 330, 40, 30, Color.WHITE);


                if (score >= scoreToWin)
                {
                    rl.DrawRectangleGradientV(280, 395, 250, 55, Color.SKYBLUE, Color.BLUE);
                    rl.DrawText($"You Win!", 300, 400, 50, Color.WHITE);
                    rl.DrawText("Press \"r\" to restart.", 195, 180, 40, Color.WHITE);
                    player.hasWon  = true;
                    player.enabled = false;
                    Restart();
                }

                if (!player.enabled && timer > 0 && !player.hasWon)
                {
                    rl.DrawRectangleGradientV(280, 395, 265, 55, Color.RED, Color.MAROON);
                    rl.DrawText($"You Died.", 300, 400, 50, Color.WHITE);
                    rl.DrawText("Press \"r\" to restart.", 195, 180, 40, Color.WHITE);
                    Restart();
                }

                if (timer == 0)
                {
                    rl.DrawRectangleGradientV(280, 395, 250, 55, Color.RED, Color.MAROON);
                    rl.DrawText($"Times up!", 300, 400, 50, Color.WHITE);
                    rl.DrawText("Press \"r\" to restart.", 195, 180, 40, Color.WHITE);
                    player.enabled = false;
                    Restart();
                }

                rl.EndDrawing();
                //End Drawing ----------------------------------------------------------------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
            //--------------------------------------------------------------------------------------

            return(0);
        }
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            rl.InitAudioDevice();
            Console.WriteLine($"INFO: Audio Device Status = {rl.IsAudioDeviceReady()}");
            Sound pickUpS = rl.LoadSound("resources/AmmoPickup.ogg");
            int   screenWidth = 800;
            int   screenHeight = 450;
            int   score = 0, highScore = 0;
            int   timer    = 30 * 60;
            int   trueTime = 0;

            string[] writeScore = new string[2];
            bool     restartBool = false;
            bool     firstInc = true, secondInc = true, thirdInc = true, gameRunning = true;
            Random   r        = new Random();
            Player   myPlayer = new Player();

            Pickup[] pickUp = new Pickup[10];
            int      idx    = 0;

            rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
            Pickup.SetTex("kenney_aie/items/platformPack_item002.png");

            StreamReader reader;

            reader        = new StreamReader("test.txt");
            writeScore[0] = reader.ReadLine();
            reader.Close();
            StreamWriter writer;

            writer = new StreamWriter("test.txt");
            //writer.WriteLine("Hello World!");
            writer.Close();


            for (int x = 100; x < 700 && idx < 10; x += 40)
            {
                pickUp[idx]       = new Pickup();
                pickUp[idx].pos.x = r.Next(10, 750);
                pickUp[idx].pos.y = r.Next(10, 400);
                idx++;
            }
            int radicalRadius = 0;

            if (radicalRadius > 100)
            {
                radicalRadius--;
            }
            else if (radicalRadius < 1)
            {
                radicalRadius++;
            }

            myPlayer.pos.x = 75;
            myPlayer.pos.y = 75;



            rl.SetTargetFPS(60);
            //--------------------------------------------------------------------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                timer--;
                trueTime = trueTime++ / 60;
                int temptime = timer / 60;
                // Update
                //----------------------------------------------------------------------------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------

                // Draw
                //----------------------------------------------------------------------------------

                rl.BeginDrawing();
                rl.ClearBackground(Color.RAYWHITE);

                if (score == 10 && firstInc)
                {
                    timer   += 5 * 60;
                    firstInc = false;
                }
                else if (score == 20 && secondInc)
                {
                    timer    += 5 * 60;
                    secondInc = false;
                }
                else if (score >= 30 && thirdInc)
                {
                    writer = new StreamWriter("test.txt");
                    writer.WriteLine(writeScore[0] = $"{Convert.ToString(highScore)}, {Convert.ToString(trueTime)}");
                    writer.Close();

                    gameRunning = false;
                    thirdInc    = false;
                }
                else if (score >= 30)
                {
                    rl.DrawText("Congratulations! You Win!\n\t\t\tPress R to Restart", 275, 200, 20, Color.LIGHTGRAY);
                    restartBool = rl.IsKeyPressed(KeyboardKey.KEY_R);
                }

                myPlayer.RunUpdate();
                myPlayer.Draw();
                if (temptime <= 0 && score < 30)
                {
                    rl.DrawText("Time is Up!\nPress R to Restart", 50, 60, 20, Color.LIGHTGRAY);
                    restartBool = rl.IsKeyPressed(KeyboardKey.KEY_R);
                    gameRunning = false;
                }
                else if (temptime > 0 & gameRunning)
                {
                    rl.DrawText($"Time: {temptime}", 50, 60, 20, Color.LIGHTGRAY);
                    foreach (Pickup p in pickUp)
                    {
                        p.Draw();
                        if (checkCollision(myPlayer, p))
                        {
                            score++;
                            rl.PlaySound(pickUpS);
                        }
                    }
                }

                if (restartBool)
                {
                    score = 0;
                    timer = 30 * 60;
                    for (int x = 100; x < 700 && idx < 10; x += 40)
                    {
                        pickUp[idx]       = new Pickup();
                        pickUp[idx].pos.x = r.Next(10, 750);
                        pickUp[idx].pos.y = r.Next(10, 400);
                        idx++;
                    }
                    gameRunning = true;
                    restartBool = false;
                }
                if (highScore <= score)
                {
                    highScore = score;
                }

                rl.DrawText($"Score: {score}", 50, 20, 20, Color.LIGHTGRAY);
                rl.DrawText($"High Score: {writeScore[0]}", 50, 40, 20, Color.LIGHTGRAY);
                //rl.DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LIGHTGRAY);



                rl.EndDrawing();
                //----------------------------------------------------------------------------------
            }
            //System.IO.File.WriteAllText(@"C:\Users\s199009")
            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
                                     //--------------------------------------------------------------------------------------

            return(0);
        }
Beispiel #7
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            Random rand   = new Random();
            Player player = new Player();

            Pickup[] pickup  = new Pickup[70];
            Enemy[]  enemies = new Enemy[50];
            Enemy    enemy   = new Enemy();
            Gun      gun     = new Gun();

            int screenWidth  = 1600;
            int screenHeight = 900;

            int health = player.health;
            int ammo   = player.ammo;
            int score  = player.score;
            int timer  = 0;

            //bool winState = false;
            //rl.InitAudioDevice();
            //var pick = rl.LoadAudioStream("powerUp1.oog");

            rl.InitWindow(screenWidth, screenHeight, "Assessment");

            //Create enemies
            Enemy.EnemyTexture("bat.png");
            for (int Enidx = 0; Enidx < enemies.Length; Enidx++)
            {
                enemies[Enidx]            = new Enemy();
                enemies[Enidx].Position.x = rand.Next(20, screenWidth - 20);
                enemies[Enidx].Position.y = rand.Next(30, screenHeight - 20);
            }

            //Create pickups
            Ammo.SetTexture("platformPack_item001.png");
            Health.SetTexture("platformPack_item017.png");
            Score.SetTexture("platformPack_item009.png");
            for (int idx = 0; idx < pickup.Length; idx++)
            {
                int pickChoice = rand.Next(0, 3);
                if (pickChoice == 0)
                {
                    pickup[idx]            = new Ammo();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
                if (pickChoice == 1)
                {
                    pickup[idx]            = new Health();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
                if (pickChoice == 2)
                {
                    pickup[idx]            = new Score();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
            }

            player.Position.x = rand.Next(20, screenWidth - 20);
            player.Position.y = rand.Next(30, screenHeight - 20);

            rl.SetTargetFPS(60);
            //--------------------------------------------------------------------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update
                //----------------------------------------------------------------------------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------
                player.RunUpdate();
                timer++;
                // Draw
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();

                rl.ClearBackground(Color.LIGHTGRAY);
                rl.DrawText("Score: " + score, 50, 50, 12, Color.WHITE);
                rl.DrawText("Health: " + health, 50, 75, 12, Color.WHITE);
                rl.DrawText("Time: " + timer / 60, screenWidth - 200, 50, 12, Color.WHITE);
                rl.DrawText("Ammo: " + ammo, screenWidth - 200, 80, 12, Color.WHITE);

                //if (timer/60 >= 30 && winState == false)
                //{
                //    rl.DrawText("Game Over", 250, 50, 20, Color.ORANGE);
                //    rl.DrawText("BOI", 250, 75, 20, Color.ORANGE);
                //    player.speed = 0;
                //}
                player.Draw();
                foreach (Enemy en in enemies)
                {
                    if (en.isEnabled)
                    {
                        en.Draw();
                        if (CheckCollisionV2(player, en))
                        {
                            health--;
                            score++;
                        }

                        //if (en.Position.x > player.Position.x)
                        //    en.Position.x-= 3;
                        //if (en.Position.x < player.Position.x)
                        //    en.Position.x+= 3;
                        //if (en.Position.y > player.Position.y)
                        //    en.Position.y-= 3;
                        //if (en.Position.y < player.Position.y)
                        //    en.Position.y+= 3;

                        if (health <= 0)
                        {
                            health = 0;
                            rl.DrawText("Game Over", 250, 50, 20, Color.ORANGE);
                            rl.DrawText("BOI", 250, 75, 20, Color.ORANGE);
                            player.speed = 0;
                        }
                    }
                }

                foreach (Pickup pick in pickup)
                {
                    if (pick.Enabled)
                    {
                        switch (pick.up)
                        {
                        case Pickup.PickupType.Ammo:
                            ((Ammo)pick).Draw();
                            ammo += CheckCollisionV1(player, pick) ? 1 : 0;    //adds one to variable
                            break;

                        case Pickup.PickupType.Health:
                            ((Health)pick).Draw();
                            health += CheckCollisionV1(player, pick) ? 1 : 0;
                            break;

                        case Pickup.PickupType.Score:
                            ((Score)pick).Draw();
                            if (CheckCollisionV1(player, pick))
                            {
                                score += rand.Next(1, 11);
                            }
                            break;

                        default:
                            break;
                        }

                        //rl.PlayAudioStream(pick);
                        //score.score += CheckCollisionV1(player, pick) ? 1 : 0;
                    }
                }
                //Player screen Warps
                if (player.Position.x <= 0)
                {
                    player.Position.x = screenWidth - 1;
                }
                if (player.Position.x >= screenWidth)
                {
                    player.Position.x = 0;
                }
                if (player.Position.y <= 0)
                {
                    player.Position.y = screenHeight - 1;
                }
                if (player.Position.y >= screenHeight)
                {
                    player.Position.y = 0;
                }

                rl.EndDrawing();
                //----------------------------------------------------------------------------------
                //if (score.score >= 10)
                //{
                //    rl.DrawText("Oh goody, you survived", 250, 50, 20, Color.ORANGE);
                //    //winState = true;
                //    player.speed = 0;
                //}
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
            //--------------------------------------------------------------------------------------

            return(0);
        }
Beispiel #8
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            Random rand   = new Random();
            Player player = new Player();

            Bullet[] bullets  = new Bullet[10];
            Pickup[] pickup   = new Pickup[70];
            Enemy[]  enemies  = new Enemy[50];
            string[] contents = File.LoadFile("GO.txt");

            int screenWidth  = 1000;
            int screenHeight = 900;

            int    health = player.health;
            int    ammo   = player.ammo;
            int    score  = player.score;
            int    timer  = 0;
            int    bulletpointer;
            int    gameOverTimer = 0;
            bool   winState      = false;
            string username      = "";

            Console.WriteLine("What is your name?");
            username = Console.ReadLine();

            rl.InitWindow(screenWidth, screenHeight, "Assessment");

            //Create enemies
            Enemy.EnemyTexture("bat.png");

            for (int Enidx = 0; Enidx < enemies.Length; Enidx++)
            {
                enemies[Enidx] = new Enemy();

                enemies[Enidx].Position.x = rand.Next(20, screenWidth - 20);
                enemies[Enidx].Position.y = rand.Next(30, screenHeight - 20);
            }

            //Create bullets
            for (int idx = 0; idx < bullets.Length; idx++)
            {
                bullets[idx] = new Bullet();
            }

            //Create pickups
            Ammo.SetTexture("platformPack_item001.png");
            Health.SetTexture("platformPack_item017.png");
            Score.SetTexture("platformPack_item009.png");

            for (int idx = 0; idx < pickup.Length; idx++)
            {
                int pickChoice = rand.Next(0, 3);

                if (pickChoice == 0)
                {
                    pickup[idx]            = new Ammo();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
                if (pickChoice == 1)
                {
                    pickup[idx]            = new Health();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
                if (pickChoice == 2)
                {
                    pickup[idx]            = new Score();
                    pickup[idx].Position.x = rand.Next(20, screenWidth - 20);
                    pickup[idx].Position.y = rand.Next(30, screenHeight - 20);
                }
            }

            player.Position.x = rand.Next(20, screenWidth - 20);
            player.Position.y = rand.Next(30, screenHeight - 20);

            rl.SetTargetFPS(60);

            //--------------------------------------------------------------------------------------
            // Main game loop
            while (!rl.WindowShouldClose()) // Detect window close button or ESC key
            {
                // Update
                player.RunUpdate();
                timer++;

                // Draw
                rl.BeginDrawing();

                rl.ClearBackground(Color.LIGHTGRAY);
                rl.DrawText("Score: " + score, 50, 50, 12, Color.BLACK);
                rl.DrawText("Health: " + health, 50, 75, 12, Color.BLACK);
                rl.DrawText("Time: " + timer / 60, screenWidth - 200, 50, 12, Color.BLACK);
                rl.DrawText("Ammo: " + ammo, screenWidth - 200, 80, 12, Color.BLACK);

                if (timer / 60 >= 60 && winState == false)
                {
                    rl.DrawText(contents[0], 250, 50, 20, Color.ORANGE);
                    Console.WriteLine(gameOverTimer);

                    player.speed = 0;
                    ++gameOverTimer;

                    if (gameOverTimer > 60 * 5)
                    {
                        File.SaveScore(username, score);
                        return(0);
                    }
                }

                player.Draw();

                bool NotAllEnemiesDead = false;

                foreach (Enemy en in enemies)
                {
                    if (en.Enabled)
                    {
                        NotAllEnemiesDead = true;

                        en.Draw();

                        if (CheckCollisionV2(player, en))
                        {
                            health--;
                        }

                        if (en.Position.x > player.Position.x)
                        {
                            en.Position.x -= 1 + rand.Next(0, 1);
                        }

                        if (en.Position.x < player.Position.x)
                        {
                            en.Position.x += 1 + rand.Next(0, 1);
                        }

                        if (en.Position.y > player.Position.y)
                        {
                            en.Position.y -= 1 + rand.Next(0, 1);
                        }

                        if (en.Position.y < player.Position.y)
                        {
                            en.Position.y += 1 + rand.Next(0, 1);
                        }

                        if (health <= 0)
                        {
                            health = 0;
                            rl.DrawText(contents[0], 250, 50, 20, Color.ORANGE);
                            player.speed = 0;

                            ++gameOverTimer;

                            if (gameOverTimer > 60 * 5)
                            {
                                File.SaveScore(username, score);
                                return(0);
                            }
                        }
                    }
                }

                if (NotAllEnemiesDead == false)
                {
                    //Display win
                    rl.DrawText("You won!", 250, 50, 20, Color.ORANGE);

                    winState = true;
                    ++gameOverTimer;

                    if (gameOverTimer > 60 * 5)
                    {
                        File.SaveScore(username, score);
                        return(0);
                    }
                }

                if (rl.IsKeyPressed(KeyboardKey.KEY_SPACE) && ammo > 0)
                {
                    bulletpointer = 1; //bullet.findDisableBullet(bullets);
                    bullets[bulletpointer].Position.x = player.Position.x + 11;
                    bullets[bulletpointer].Position.y = player.Position.y + 10;
                    bullets[bulletpointer].bulletMove = true;
                    bullets[bulletpointer].Enabled    = true;
                    ammo--;
                }

                foreach (Bullet bu in bullets)
                {
                    if (bu.Enabled)
                    {
                        bu.Draw();

                        if (bu.bulletMove)
                        {
                            bu.Position.x += 5;
                        }

                        for (int i = 0; i < enemies.Length; ++i)
                        {
                            score += CheckCollisionV3(bu, enemies[i]) ? 1 : 0;
                        }

                        if (ammo <= 0)
                        {
                            ammo = 0;

                            bu.Enabled = false;

                            if (ammo > -1)
                            {
                                bu.Enabled = true;
                            }
                        }
                    }
                }

                foreach (Pickup pick in pickup)
                {
                    if (pick.Enabled)
                    {
                        switch (pick.up)
                        {
                        case Pickup.PickupType.Ammo:
                            ((Ammo)pick).Draw();
                            ammo += CheckCollisionV1(player, pick) ? 1 : 0;    //adds one to variable
                            break;

                        case Pickup.PickupType.Health:
                            ((Health)pick).Draw();
                            health += CheckCollisionV1(player, pick) ? 1 : 0;
                            break;

                        case Pickup.PickupType.Score:
                            ((Score)pick).Draw();
                            if (CheckCollisionV1(player, pick))
                            {
                                score += rand.Next(1, 11);
                            }
                            break;

                        default:
                            break;
                        }

                        //rl.PlayAudioStream(pick);
                    }
                }

                //Player screen Warps
                if (player.Position.x <= 0)
                {
                    player.Position.x = screenWidth - 1;
                }

                if (player.Position.x >= screenWidth)
                {
                    player.Position.x = 0;
                }

                if (player.Position.y <= 0)
                {
                    player.Position.y = screenHeight - 1;
                }

                if (player.Position.y >= screenHeight)
                {
                    player.Position.y = 0;
                }

                rl.EndDrawing();
                //----------------------------------------------------------------------------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow(); // Close window and OpenGL context
            //--------------------------------------------------------------------------------------

            return(0);
        }
Beispiel #9
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            int screenWidth  = 800;
            int screenHeight = 450;
            int time         = 15;

            rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
            string path     = @"score.txt";
            Player myPlayer = new Player();

            myPlayer.texture = rl.LoadTexture($"frog1.png");
            Pickup[] test          = new Pickup[10];
            int      idx           = 0;
            int      framesCounter = 0;
            int      frogCount     = 1;
            Random   random        = new Random();
            Audio    laserOne      = new Audio("laser1.ogg");

            if (!File.Exists(path))
            {
                StreamWriter sw = new StreamWriter(path);
                sw.Write(myPlayer.score);
                sw.Close();
            }
            StreamReader srr = new StreamReader(path);
            string       lines;

            lines = srr.ReadLine();
            int temp;

            Int32.TryParse(lines, out temp);
            srr.Close();
            myPlayer.highScore = temp;
            for (int i = 100; i < 700 && idx < 10; i += 40)
            {
                test[idx]            = new Pickup();
                test[idx].texture    = rl.LoadTexture($"platformPack_item003.png");
                test[idx].position.x = random.Next() % screenWidth - 10;
                test[idx].position.y = random.Next() % screenHeight - 10;
                idx++;
            }
            rl.SetTargetFPS(60);
            //--------------------------------------------------------------------------------------

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update
                //----------------------------------------------------------------------------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------

                // Draw
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();
                rl.ClearBackground(Color.RAYWHITE);
                if (myPlayer.Enable)
                {
                    myPlayer.RunUpdate();
                }
                myPlayer.Draw();
                foreach (Pickup pickup in test)
                {
                    pickup.Draw();
                    Rectangle playerRec = new Rectangle(myPlayer.position.x, myPlayer.position.y, 10, 25);
                    Rectangle pickupRec = new Rectangle(pickup.position.x, pickup.position.y, pickup.texture.width, pickup.texture.height);
                    if (rl.CheckCollisionRecs(playerRec, pickupRec) && pickup.Enable)
                    {
                        StreamReader sr = new StreamReader(path);
                        pickup.Enable = false;
                        myPlayer.score++;
                        string line;
                        line = sr.ReadLine();
                        sr.Close();
                        int tmp;
                        Int32.TryParse(line, out tmp);
                        if (myPlayer.score > tmp)
                        {
                            StreamWriter sw = new StreamWriter(path);
                            sw.Write(myPlayer.score);
                            myPlayer.highScore = myPlayer.score;
                            sw.Close();
                        }
                        else
                        {
                            myPlayer.highScore = tmp;
                        }
                    }
                }
                if (rl.GetTime() > time)
                {
                    rl.DrawText($"You ran out of time.", 100, 100, 18, Color.RED);
                    myPlayer.Enable = false;
                }
                laserOne.Play();

                rl.EndDrawing();
                //----------------------------------------------------------------------------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
                                     //--------------------------------------------------------------------------------------

            return(0);
        }
Beispiel #10
0
        public static int Main()
        {
            // Initialization
            //--------------------------------------------------------------------------------------
            int    screenWidth  = 800; //1280;
            int    screenHeight = 450; //720;
            Player myPlayer     = new Player();

            Pickup[] myPickup = new Pickup[10];
            int      idx      = 0;
            int      score    = 0;
            int      timer    = 600;

            for (int x = 100; x < 700 && idx < 10; x += 40)
            {
                myPickup[idx]            = new Pickup();
                myPickup[idx].position.x = x + (rnd.Next(0, 50) - 25);
                myPickup[idx].position.y = 150 + (rnd.Next(0, 100) - 50);
                idx++;
            }
            myPlayer.position.x = 75;
            myPlayer.position.y = 75;
            rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

            rl.SetTargetFPS(60);
            //--------------------------------------------------------------------------------------
            Texture2D frog1 = rl.LoadTexture("frog.png");
            Texture2D frog2 = rl.LoadTexture("frog_leap.png");
            Texture2D frog3 = rl.LoadTexture("frog_dead.png");

            string[] gemTex = new string[4]
            {
                "Resources/items/platformPack_item001.png",
                "Resources/items/platformPack_item002.png",
                "Resources/items/platformPack_item003.png",
                "Resources/items/platformPack_item004.png"
            };
            Texture2D[] test = new Texture2D[8]
            {
                rl.LoadTexture("Resources/items/platformPack_item001.png"),
                rl.LoadTexture("Resources/items/platformPack_item001.png"),
                rl.LoadTexture("Resources/items/platformPack_item002.png"),
                rl.LoadTexture("Resources/items/platformPack_item002.png"),
                rl.LoadTexture("Resources/items/platformPack_item003.png"),
                rl.LoadTexture("Resources/items/platformPack_item003.png"),
                rl.LoadTexture("Resources/items/platformPack_item004.png"),
                rl.LoadTexture("Resources/items/platformPack_item004.png")
            };
            int g = 0;

            // Main game loop
            while (!rl.WindowShouldClose())    // Detect window close button or ESC key
            {
                // Update
                //----------------------------------------------------------------------------------
                // TODO: Update your variables here
                //----------------------------------------------------------------------------------
                if (score < 10 && timer > 0)
                {
                    myPlayer.RunUpdate();
                    timer--;
                }
                g++;
                if (g >= 8)
                {
                    g = 0;
                }
                //myPlayer.rot += 12;
                // Draw
                //----------------------------------------------------------------------------------
                rl.BeginDrawing();
                rl.DrawText(g.ToString(), 50, 100, 1, Color.RAYWHITE);
                rl.ClearBackground(Color.SKYBLUE);
                //myPlayer.Draw();
                if (score < 10 && timer > 0)
                {
                    myPlayer.tex = frog1;
                    myPlayer.Draw();
                }
                else
                {
                    if (score == 10)
                    {
                        myPlayer.tex = frog2;
                    }
                    myPlayer.Draw();
                    if (timer <= 10)
                    {
                        myPlayer.tex = frog3;
                    }
                    myPlayer.Draw();
                }

                foreach (Pickup pickup in myPickup)
                {
                    if (pickup.enabled)
                    {
                        pickup.tex = test[g];
                        pickup.Draw();
                        score += CheckCollisionV1(myPlayer, pickup) ? 1 : 0;
                    }
                    if (score == 10)
                    {
                        rl.DrawText("Bro nice job... ;)", 50, 100, 1, Color.RAYWHITE);
                        rl.ClearBackground(Color.PINK);
                    }
                }
                rl.DrawText("Time : " + (timer / 60), 320, 0, 20, Color.RAYWHITE);
                rl.DrawText("Score : " + score, 320, 400, 20, Color.RAYWHITE);
                //Console.WriteLine("buh:" + rl.CheckCollisionRecs(PlayerTest, PickupTest).ToString());
                if (timer <= 0)
                {
                    rl.ClearBackground(Color.RED);
                    rl.DrawText("Certified Bruh Moment", 40, 100, 64, Color.RAYWHITE);
                    //rl.CloseWindow();
                }
                rl.EndDrawing();
                //----------------------------------------------------------------------------------
            }

            // De-Initialization
            //--------------------------------------------------------------------------------------
            rl.CloseWindow();        // Close window and OpenGL context
                                     //--------------------------------------------------------------------------------------

            return(0);
        }