private void UpdateMessageArea(ConsoleArea messageArea) { messageArea.Clear(); var messages = _context.Messages.Take(5).Select((m, i) => new { Text = m, Index = i }); foreach (var message in messages) { messageArea.Write(message.Text, 0, message.Index); } messageArea.SetOffset(0, 0); }
private void UpdateMessageArea(ConsoleArea messageArea) { messageArea.Clear(); var messages = _context.Messages.Take(5).Select((m, i) => new {Text = m, Index = i}); foreach (var message in messages) { messageArea.Write(message.Text, 0, message.Index); } messageArea.SetOffset(0, 0); }
private void UpdateDebugArea(ConsoleArea debugArea, Character player, Map map) { debugArea.Clear(); debugArea.Write(GetDebugInfo(player, map), 0, 0); }
private void UpdateDebugArea(ConsoleArea debugArea, Character player, Map map) { debugArea.Clear(); debugArea.Write(GetDebugInfo(player, map), 0, 0); }