private int CalcDamage(CombatMove move, int aStrength, int aWeap, int dVigor)
        {
            double rawDamage = (aStrength + aWeap) * move.DamageMod / (dVigor / 2.0);

            if (rawDamage < 0)
            {
                rawDamage = 1;
            }
            int damage = Convert.ToInt32(rawDamage);

            return(damage);
        }
 private void PrintPlayerTurn(CombatMove move)
 {
     Console.SetCursorPosition(Program.SideBuffer.Length / 2, 17);
     Program.PrintCenterLine($"You {move.PActionText} {enemy.Name}.");
     Console.SetCursorPosition(Program.SideBuffer.Length / 2, 18);
     if (Program.rand.NextDouble() <= move.AccuracyMod)
     {
         int damage = CalcDamage(move, player.Strength, player.EquippedWeapon.CombatPower, enemy.Vigor);
         Program.PrintCenterLine($"{enemy.Name} takes {damage} points of damage.");
         enemy.Health -= damage;
     }
     else
     {
         Program.PrintCenterLine($"Your attack misses {enemy.Name}!");
     }
     Console.ReadKey(true);
 }
 private void PrintEnemyTurn(CombatMove move)
 {
     Console.SetCursorPosition(Program.SideBuffer.Length / 2, 17);
     Program.PrintCenterLine($"{enemy.Name} {move.EActionText} you.");
     Console.SetCursorPosition(Program.SideBuffer.Length / 2, 18);
     if (Program.rand.NextDouble() <= move.AccuracyMod)
     {
         int damage = CalcDamage(move, enemy.Strength, 0, player.Vigor);
         Program.PrintCenterLine($"You take {damage} points of damage.");
         player.Health -= damage;
     }
     else
     {
         Program.PrintCenterLine($"{enemy.Name}'s attack misses you!");
     }
     Console.ReadKey(true);
 }