Beispiel #1
0
 protected override void Unload()
 {
     U.Events.OnPlayerConnected          -= UnturnedEvents_OnPlayerConnected;
     U.Events.OnPlayerDisconnected       -= UnturnedEvents_OnPlayerDisconnected;
     UnturnedPlayerEvents.OnPlayerRevive -= UnturnedPlayerEvents_OnPlayerRevive;
     UnturnedPlayerEvents.OnPlayerDeath  -= UnturnedPlayerEvents_OnPlayerDeath;
     playerList = null;
     instance   = null;
 }
Beispiel #2
0
 protected override void Load()
 {
     instance                             = this;
     lastUpdatedTicks                     = 0;
     playerList                           = new Dictionary <ulong, PlayerListItem>();
     U.Events.OnPlayerConnected          += UnturnedEvents_OnPlayerConnected;
     U.Events.OnPlayerDisconnected       += UnturnedEvents_OnPlayerDisconnected;
     UnturnedPlayerEvents.OnPlayerRevive += UnturnedPlayerEvents_OnPlayerRevive;
     UnturnedPlayerEvents.OnPlayerDeath  += UnturnedPlayerEvents_OnPlayerDeath;
 }