static void Main(string[] args) { // if Server ConnectedGames.Server.Server server = new ConnectedGames.Server.Server(150); server.Start(); /* * * ConnectedGames.Client.Client cl = new Client.Client(); * Console.WriteLine("Connect to server Return with " + cl.Connect(IPAddress.Parse("127.0.0.1"))); * * string g = ""; * * * do * { * cl.Ping(); * * * * * g = Console.ReadLine(); * if (g != string.Empty) * { * for (int k = 0; k < 600; k++) * { * byte[] data = Encoding.UTF8.GetBytes(g); * NetworkPacket np = new NetworkPacket((uint)data.Length); * np.Packet_Data = data; * cl.UDP_Send(np); * // cl.TCP_Send(np); * // Console.WriteLine(); * } * * } * * * * } while (g != string.Empty); * * * */ Console.ReadLine(); }