Beispiel #1
0
        public GameApplication()
        {
            mWindow = new RenderWindow(new VideoMode(640, 480), "SFML App", Styles.Close);
            mWindow.SetKeyRepeatEnabled(false);

            mPlayer = new Player();

            mTextures = new ResourceHolder<Texture, TextureID>();

            mFonts = new ResourceHolder<Font, FontID>();
            mFonts.load(FontID.Title, "Assets/KarmaFuture.ttf");

            mStateStack = new StateStack(new Context(mWindow, mTextures, mFonts, mPlayer));
            eventqueue = new Queue<Input.Event>();

            registerStates();
            mStateStack.pushState(StateID.Title);

            mWindow.Closed += onClosed;
            mWindow.GainedFocus += gainedFocus;
            mWindow.LostFocus += lostFocus;
            mWindow.KeyPressed += keyPressed;
        }
Beispiel #2
0
        public TitleState(StateStack stack, Context context)
            : base(stack, context)
        {
            starttimer = new Clock();
            starttimer.Restart();

            titletext = new Text();
            titletext.Scale = new Vector2f(2, 2);
            titletext.DisplayedString = "PIXELTASIM";
            titletext.Font = mContext.mFonts.get(FontID.Title);
            titletext.centerOrigin();
            titletext.Position = new Vector2f(mContext.mWindow.Size.X/2, mContext.mWindow.Size.Y / 8);
            titletext.Color = Color.Black;

            square = new RectangleShape(new Vector2f(UnitConverter.toPixScale(0.5f), UnitConverter.toPixScale(0.5f)));
            square.centerOrigin();
            square.FillColor = Color.Red;
            square.OutlineColor = Color.Black;
            square.OutlineThickness = 1;

            b2World = new World(new Vec2(0, 10), false);
            BodyDef b2Def = new BodyDef();
            b2Def.BodyType = BodyType.Dynamic;
            b2Def.Position = new Vec2(UnitConverter.toSimScale(mContext.mWindow.Size.X / 2), UnitConverter.toSimScale(mContext.mWindow.Size.Y / 8*3));
            b2Body = b2World.CreateBody(b2Def);

            PolygonShape dynamicbox = new PolygonShape();
            dynamicbox.SetAsBox(UnitConverter.toSimScale(32), UnitConverter.toSimScale(32));

            FixtureDef fixDef = new FixtureDef();
            fixDef.Shape = dynamicbox;
            fixDef.Density = 1;
            fixDef.Friction = 0.3f;
            b2Body.CreateFixture(fixDef);

            square.Position = new Vector2f(UnitConverter.toPixScale(b2Body.Position.X), UnitConverter.toPixScale(b2Body.Position.Y));
        }
Beispiel #3
0
 public MenuState(StateStack stack, Context context)
     : base(stack, context)
 {
 }
Beispiel #4
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 public PauseState(StateStack stack, Context context)
     : base(stack, context)
 {
 }
Beispiel #5
0
 public State(StateStack stack, Context context)
 {
     mStack = stack;
     mContext = context;
 }
Beispiel #6
0
 public GameState(StateStack stack, Context context)
     : base(stack,context)
 {
 }