Beispiel #1
0
        private async void EffectSelection_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            PointerEffectTechniques.EffectTechniques newTechnique = null;

            ComboBoxItem item = EffectSelection.SelectedValue as ComboBoxItem;

            switch ((PointerEffectTechniques.EffectTechniques.EffectTypes)item.Tag)
            {
            case PointerEffectTechniques.EffectTechniques.EffectTypes.Exposure:
                newTechnique = new PointerEffectTechniques.ExposureTechnique(_compositor);
                break;

            case PointerEffectTechniques.EffectTechniques.EffectTypes.Desaturation:
                newTechnique = new PointerEffectTechniques.DesaturateTechnique(_compositor);
                break;

            case PointerEffectTechniques.EffectTechniques.EffectTypes.Blur:
                newTechnique = new PointerEffectTechniques.BlurTechnique(_compositor);
                break;

            case PointerEffectTechniques.EffectTechniques.EffectTypes.SpotLight:
                newTechnique = new PointerEffectTechniques.SpotLightTechnique(_compositor);
                break;

            case PointerEffectTechniques.EffectTechniques.EffectTypes.PointLightFollow:
                newTechnique = new PointerEffectTechniques.PointLightFollowTechnique(_compositor);
                break;

            default:
                break;
            }

            // Load the resources async
            await newTechnique.LoadResources();

            // Everything is ready to go, release the current technique
            if (_currentTechnique != null)
            {
                _currentTechnique.ReleaseResources();
                _currentTechnique = null;
            }

            // Set the new technique
            _currentTechnique = newTechnique;

            // Update the list to use the new technique
            RefreshListViewContent();
        }
        private async void EffectSelection_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            PointerEffectTechniques.EffectTechniques newTechnique = null;

            ComboBoxItem item = EffectSelection.SelectedValue as ComboBoxItem;
            switch ((PointerEffectTechniques.EffectTechniques.EffectTypes)item.Tag)
            {
                case PointerEffectTechniques.EffectTechniques.EffectTypes.Exposure:
                    newTechnique = new PointerEffectTechniques.ExposureTechnique(_compositor);
                    break;
                case PointerEffectTechniques.EffectTechniques.EffectTypes.Desaturation:
                    newTechnique = new PointerEffectTechniques.DesaturateTechnique(_compositor);
                    break;
                case PointerEffectTechniques.EffectTechniques.EffectTypes.Blur:
                    newTechnique = new PointerEffectTechniques.BlurTechnique(_compositor);
                    break;
                case PointerEffectTechniques.EffectTechniques.EffectTypes.SpotLight:
                    newTechnique = new PointerEffectTechniques.SpotLightTechnique(_compositor);
                    break;
                case PointerEffectTechniques.EffectTechniques.EffectTypes.PointLightFollow:
                    newTechnique = new PointerEffectTechniques.PointLightFollowTechnique(_compositor);
                    break;
                default:
                    break;
            }

            // Load the resources async
            await newTechnique.LoadResources();

            // Everything is ready to go, release the current technique
            if (_currentTechnique != null)
            {
                _currentTechnique.ReleaseResources();
                _currentTechnique = null;
            }

            // Set the new technique
            _currentTechnique = newTechnique;

            // Update the list to use the new technique
            RefreshListViewContent();
        }