Beispiel #1
0
 public Mat4(
     float m00, float m01, float m02, float m03,
     float m10, float m11, float m12, float m13,
     float m20, float m21, float m22, float m23,
     float m30, float m31, float m32, float m33)
 {
     Column0 = new Vec4(m00, m01, m02, m03);
     Column1 = new Vec4(m10, m11, m12, m13);
     Column2 = new Vec4(m20, m21, m22, m23);
     Column3 = new Vec4(m30, m31, m32, m33);
 }
Beispiel #2
0
        public static V Transform <V> (this Mat4 mat, V point)
            where V : struct, IVec <V, float>
        {
            var v = new Vec4(1f);

            for (int i = 0; i < point.Dimensions; i++)
            {
                v [i] = point [i];
            }
            v = mat * v;
            return(Vec.FromArray <V, float> (v.X, v.Y, v.Z, v.W));
        }
Beispiel #3
0
 public Vec2(Vec4 vec)
 {
     X = vec.X;
     Y = vec.Y;
 }
Beispiel #4
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 public static Vec4i ToVeci(this Vec4 vec)
 {
     return(new Vec4i((int)vec.X, (int)vec.Y, (int)vec.Z, (int)vec.W));
 }
Beispiel #5
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 public Vec3(Vec4 vec)
 {
     X = vec.X;
     Y = vec.Y;
     Z = vec.Z;
 }
Beispiel #6
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 public static Quat FromVec4(Vec4 vec)
 {
     return(new Quat(vec.X, vec.Y, vec.Z, vec.W));
 }