private void Awake() { _inventoryItemComponent = this.gameObject.GetComponent <InventoryItemComponent>(); _button = this.gameObject.GetComponent <Button>(); _button.onClick.AddListener(OnClick); }
private void Awake() { _inventoryItemComponent = this.gameObject.GetComponent <InventoryItemComponent>(); _image = this.gameObject.GetComponent <Image>(); InventoryItemChanged(_inventoryItemComponent.InventoryItem); _inventoryItemComponent.InventoryItemChanged += InventoryItemChanged; }
private void Awake() { _inventoryItemComponent = this.gameObject.GetComponent <InventoryItemComponent>(); OnSelectedInventoryItemChanged(GameManager.Instance.InventoryItemSelectionService.SelectedInventoryItem); GameManager.Instance.InventoryItemSelectionService.SelectedInventoryItemChanged += OnSelectedInventoryItemChanged; }