public void SetGun(Items.Gun gun)
 {
     if (_gun != null)
     {
         DeactivateGun();
         _gun.SetAmmoCount(_ammoCount);
         _playerInventoryComponent.AddItem(_gun);
     }
     _gun = gun;
     _outfitComponent.ChangeGunSkin(_gun.GetGunType());
     _ammoCount = _gun.GetAmmoCount();
     ActivateGun();
 }