public void Parse(IEnumerable <XElement> collectables)
        {
            foreach (XElement element in collectables)
            {
                int           dur           = ParseDuration(element);
                Rectangle     position      = ParsePosition(element);
                CollisionType collisionType = ParseCollisionType(element);
                string        message       = ParseMessage(element);

                if (element.Name.ToString().Equals(GenericParser.star))
                {
                    InvincibilityStar s = new InvincibilityStar(SpriteFactory.GetInvincibilityStarSprite(), dur, position, collisionType, message);
                    CollectablesList.Add(s);
                }

                else if (element.Name.ToString().Equals(GenericParser.bottle))
                {
                    WaterBottle b = new WaterBottle(SpriteFactory.GetWaterBottleSprite(), dur, position, collisionType, message);
                    CollectablesList.Add(b);
                }

                else if (element.Name.ToString().Equals(GenericParser.healthAttr))
                {
                    HealthBottle health = new HealthBottle(position, SpriteFactory.GetHealthBottleSprite(), collisionType, dur, message);
                    CollectablesList.Add(health);
                }

                else if (element.Name.ToString().Equals(GenericParser.coin))
                {
                    Coin coin = new Coin(position, SpriteFactory.GetCoinSprite(), collisionType, dur, message);
                    CollectablesList.Add(coin);
                }
            }
        }