//初始化过程栈
 public void Process_Stack_Initialize(ref Stack<Node> a)
 {
     //每次进入match函数,树根都要初始化
     headfore = new Node("", "$", "", "", "");
     treeroot = new Node("", "program", "", "", "");
     headfore.Add(treeroot);//list初始化
     //stack初始化
     a.Push(headfore);
     a.Push(treeroot);
 }
Beispiel #2
0
        //过程栈和输入栈进行怼的过程,treestack为过程栈,b为输入栈
        public void match(Stack <string[]> b, GrammarSheet c, int nResult /*判定是否是文件结束*/)
        {
            int[] errorshowrow = new int[100]; //显示错误所在的行
            c.outcount = -1;                   //每次进入match函数,序号初始化为-1


            //p,q用于输出两个栈的内容
            Stack <Node>     p = new Stack <Node>();
            Stack <string[]> q = new Stack <string[]>();
            Stack <Node>     r = new Stack <Node>();//用于反向输出的保存



            while (!(treestack.Count == 0))
            {
                c.outcount++;//process,inout,action的计数+1
                //清空process,input,action使得每多读一个token都不是在原来的输出中写内容
                c.process[outcount] = "";
                c.input[outcount]   = "";
                c.action[outcount]  = "";
                //p,q用于输出两个栈的内容
                p = new Stack <Node>(treestack);
                q = new Stack <string[]>(b);

                while (!(p.Count == 0))
                {
                    if (p.Peek().type != "empty")
                    {
                        r.Push(p.Peek());
                    }
                    p.Pop();
                }
                while (!(r.Count == 0))
                {
                    if (r.Peek().type != "")
                    {
                        c.process[c.outcount] = c.process[c.outcount] + r.Peek().type + " ";//用字符串m获取过程栈中字符串
                    }
                    r.Pop();
                }
                c.process[c.outcount] = c.process[c.outcount];//空一行
                //	printf("%-30s", m.c_str());
                while (!(q.Count == 0))
                {
                    if (q.Peek()[2] != "empty")
                    {
                        c.input[c.outcount] = c.input[c.outcount] + q.Peek()[2] + " ";//用字符串n获取输入栈中字符串
                    }
                    q.Pop();
                }
                c.input[c.outcount] = c.input[c.outcount];
                //	printf("%-30s", n.c_str());
                //把empty符号删除,因为empty表示空

                if (treestack.Peek().type == "empty")
                {
                    treestack.Pop();
                }
                if (b.Peek()[2] == "empty")
                {
                    b.Pop();
                }
                //如果某个栈只剩$了,而另一个不可能变成$,那么就结束并报错
                if ((treestack.Peek().type == "$" && b.Peek()[2] != "$") || (treestack.Peek().type != "$" && b.Peek()[2] == "$"))
                {
                    c.action[c.outcount] = c.action[c.outcount] + "该语句出错";
                    c.programright       = false;
                    break;
                }
                //当两个栈的栈顶不同时
                if (treestack.Peek().type != b.Peek()[2])
                {
                    Production k = Grammarsheet_Return_Production(treestack.Peek().type, b.Peek()[2], c);

                    //假如能在符号表中找到生成式,说明分析过程还是正确的
                    if (k.productionSubstring[0] != "error" && k.productionSubstring[0] != "synch")
                    {
                        //构建临时list临时存放生成式的node,用于反向放入treestack中
                        List <Node> temp = new List <Node>();
                        //输出动作
                        c.action[c.outcount] = c.action[c.outcount] + "输出 ";
                        c.action[c.outcount] = c.action[c.outcount] + Grammarsheet_Return(treestack.Peek().type, b.Peek()[2], c);
                        //构建list
                        Production currentproduction = Grammarsheet_Return_Production(treestack.Peek().type, b.Peek()[2], c);
                        for (int i = 2; i < 10; i++)
                        {
                            if (currentproduction.productionSubstring[i] != "" && currentproduction.productionSubstring[i] != null)
                            {
                                //获取当前孩子节点中的某个
                                Node currentnode = new Node("", currentproduction.productionSubstring[i], "", "", "");
                                temp.Add(currentnode);//
                                //取栈顶作为父节点来加入他的孩子
                                Node tmpnode = treestack.Peek();
                                tmpnode.Add(currentnode);
                                //计算当前节点所在的层
                                currentnode.layer = tmpnode.layer + 1;
                                //计算list的高
                                if (currentnode.layer >= treeroot.layerheight)
                                {
                                    treeroot.layerheight = currentnode.layer;
                                }
                            }
                        }
                        treestack.Pop();
                        //treestack放入生成式节点
                        for (int i = temp.Count - 1; i >= 0; i--)
                        {
                            if (k.productionSubstring[i] != "" && k.productionSubstring[i] != null)
                            {
                                treestack.Push(temp[i]);
                            }
                        }

                        //清空临时list
                        temp.Clear();
                    }

                    //如果没有对应的生成式,则弹出输入栈中最上方的字符并报错
                    else if (k.productionSubstring[0] == "error")
                    {
                        //输出动作
                        c.action[c.outcount] = c.action[c.outcount] + "出错";
                        c.errorshow          = c.errorshow + "第" + b.Peek()[4] + "行 " + "缺少或多余" + found(b.Peek()[2], c) + "\r\n" + "\r\n";
                        c.programright       = false;
                        b.Pop();
                    }

                    //如果对应的生成式为错误处理,则弹出过程栈中最上方的非终结符并报错
                    else if (k.productionSubstring[0] == "synch")
                    {
                        //输出动作
                        c.action[c.outcount] = c.action[c.outcount] + "出错";
                        c.errorshow          = c.errorshow + "第" + b.Peek()[4] + "行 " + "缺少或多余" + found(b.Peek()[2], c) + "\r\n" + "\r\n";
                        c.programright       = false;
                        treestack.Pop();
                    }
                }

                //两个栈的栈顶相同
                else if (treestack.Peek().type == b.Peek()[2])
                {
                    treestack.Peek().name        = b.Peek()[1];
                    treestack.Peek().symbolname  = b.Peek()[1];
                    treestack.Peek().value       = b.Peek()[3];
                    treestack.Peek().symbolvalue = b.Peek()[3];
                    treestack.Peek().lineNo      = b.Peek()[4];
                    treestack.Peek().columnNo    = b.Peek()[5];
                    if (treestack.Peek().type == "}")
                    {
                        c.action[c.outcount] = c.action[c.outcount] + "匹配 " + treestack.Peek().type + "该句子正确";
                    }
                    else
                    {
                        c.action[c.outcount] = c.action[c.outcount] + "匹配 " + treestack.Peek().type;
                    }

                    treestack.Pop();
                    b.Pop();
                }
            }
        }
Beispiel #3
0
        public void constructTree(string symbol, List <string> list)//symbol是产生式左边的符号,list存放产生式右边的符号
        {
            bool finish = false;

            while (!finish)
            {
                if (!currentNode.HasChild)            //如果没有子节点
                {
                    if (currentNode.Symbol == symbol) //当前node就是要找的,那么直接增加子节点
                    {
                        foreach (string s in list)
                        {
                            if (!nonTerminalSet.Contains(s)) //如果s是终结符
                            {
                                if (s == "ID")               //记录下产生ID的产生式,放入栈中,当下次匹配到ID时,就可以找到这个节点的位置
                                {
                                    IDNodes.Push(currentNode);
                                    Node tmp = new Node(s);
                                    tmp.row = row;
                                    tmp.col = col;
                                    currentNode.Add(tmp);
                                }
                                else if (s == "NUM")
                                {
                                    NUMNodes.Push(currentNode);
                                    Node tmp = new Node(s);
                                    tmp.row = row;
                                    tmp.col = col;
                                    currentNode.Add(tmp);
                                }
                                else
                                {
                                    Node tmp = new Node(s, s);
                                    tmp.row = row;
                                    tmp.col = col;
                                    currentNode.Add(tmp);
                                }
                            }
                            else
                            {
                                currentNode.Add(new Node(s));
                            }
                        }
                        finish = true;
                    }
                    else
                    {
                        currentNode.IsChecked = true;
                        currentNode           = currentNode.Parent;
                    }
                }
                else
                {
                    bool find = false;
                    foreach (Node n in currentNode.Children)
                    {
                        if (!n.IsChecked && n.Symbol == symbol)
                        {
                            currentNode = n;
                            find        = true;
                            break;
                        }
                    }
                    if (!find)
                    {
                        currentNode.IsChecked = true;
                        currentNode           = currentNode.Parent;
                    }
                }
            }
        }