Beispiel #1
0
 public Drawable(Drawable d, Model m)
     : base(d.Game)
 {
     displayable = m;
       file = d.file;
       sourceX = d.sourceX;
       sourceY = d.sourceY;
       dimensions = new Dimension(d.dimensions);
       section = new Rectangle(sourceX, sourceY, dimensions.width, dimensions.height);
       origin = new Vector2(section.Width / 2, section.Height / 2);
       texture = d.texture;
       spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch));
 }
Beispiel #2
0
 public Drawable(Drawable d, MModel m)
     : base(d.Game)
 {
     displayable = m;
       //file = d.file;
       sourceX = d.sourceX;
       sourceY = d.sourceY;
       dimensions = new Dimension(d.dimensions);
       section = new Rectangle(sourceX, sourceY, dimensions.width, dimensions.height);
       origin = new Vector2(section.Width / 2, section.Height / 2);
       spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch));
       model = d.model;
       if (model != null)
       {
     transformations = new Matrix[model.Bones.Count];
     model.CopyAbsoluteBoneTransformsTo(transformations);
       }
 }