Beispiel #1
0
        /// <summary>
        /// Syncs the layout.
        /// </summary>
        /// <returns><c>true</c>, if layout was synced, <c>false</c> otherwise.</returns>
        /// <param name="pool">Pool.</param>
        public bool SyncLayout(ZEntityPoolTree pool)
        {
            List <ZEntityNode> newItems = pool.GetAllEntities();

            if (items == null || items.Count == 0)
            {
                //newItems = pool.GetAllEntities();
            }
            else
            {
                var delItems = items.Where((a) => newItems.Find((b) => b.ID == a.wndID) != null).ToList();

                items    = delItems;
                newItems = newItems.Where((a) => items.Find((b) => b.wndID == a.ID) == null).ToList();
            }


            foreach (var n in newItems)
            {
                EditorWindowLayoutItem item = new EditorWindowLayoutItem();
                item.wndID = n.ID;
                item.title = n.Name;
                item.rect  = GetRandomRect();
                items.Add(item);
            }

            return(newItems.Count > 0);
            ///pool.Entities.Join(items, (a)=> a
        }
Beispiel #2
0
 protected virtual void PreDrawNodeWindow(EditorWindowLayoutItem item)
 {
 }