Beispiel #1
0
        public static Vector2 ClampMagnitude(this Vector2 vector2, float min, float max)
        {
            var magSquared = vector2.SquareMagnitude();

            if (magSquared < Pow(min, 2))
            {
                return(vector2 / vector2.Magnitude() * min);
            }

            if (magSquared > Pow(max, 2))
            {
                return(vector2 / vector2.Magnitude() * max);
            }

            return(vector2);
        }
Beispiel #2
0
 public static float Magnitude(this Vector2 vector2)
 {
     return(Sqrt(vector2.SquareMagnitude()));
 }