public void Draw(System.Drawing.Graphics g, System.Drawing.Brush b, Ratchet.Math.mat4 model, Ratchet.Math.mat4 view, Ratchet.Math.mat4 projection)
        {
            Triangle3 t = (projection * (view * (model * this)));

            Ratchet.Math.vec2 p1 = new Ratchet.Math.vec2(t.p1.x / t.p1.z, -t.p1.y / t.p1.z);
            Ratchet.Math.vec2 p2 = new Ratchet.Math.vec2(t.p2.x / t.p2.z, -t.p2.y / t.p2.z);
            Ratchet.Math.vec2 p3 = new Ratchet.Math.vec2(t.p3.x / t.p3.z, -t.p3.y / t.p3.z);

            g.FillPolygon(b, new PointF[] { new PointF((p1.x + 1.0f) * (640 / 2), (p1.y + 1.0f) * (480 / 2)), new PointF((p2.x + 1.0f) * (640 / 2), (p2.y + 1.0f) * (480 / 2)), new PointF((p3.x + 1.0f) * (640 / 2), (p3.y + 1.0f) * (480 / 2)) });
        }
Beispiel #2
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 public Quad3(Triangle3 t1, Triangle3 t2)
 {
     this.t1 = t1;
     this.t2 = t2;
 }
Beispiel #3
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 public Quad3(Ratchet.Math.vec3 p1, Ratchet.Math.vec3 p2, Ratchet.Math.vec3 p3, Ratchet.Math.vec3 p4)
 {
     t1 = new Triangle3(p1, p2, p3);
     t2 = new Triangle3(p1, p3, p4);
 }