Beispiel #1
0
        /*Please use this method for reading the conf file*/
        private void ReadConfigurationFile()
        {
            string current_dir = System.IO.Directory.GetCurrentDirectory();
            XmlDocument xmlDoc = new XmlDocument(); //* create an xml document object.
            xmlDoc.Load(_configFile); //* load the XML document from the specified file.

            XmlNodeList puppetmasteriplist = xmlDoc.GetElementsByTagName("PuppetMasterIP");
            XmlNodeList puppetmasterportlist = xmlDoc.GetElementsByTagName("PuppetMasterPort");
            XmlNodeList serverslist = xmlDoc.GetElementsByTagName("Server");

            _puppetIP = puppetmasteriplist[0].InnerText;
            _puppetPort = Convert.ToInt32(puppetmasterportlist[0].InnerText);
            _servers = new List<ServerMetadata>();

            for (int i = 0; i < 3; i++)
            {
                //TODO: currently just reading first server
                XmlNodeList server_ipportlist = serverslist[i].ChildNodes;
                string id = server_ipportlist[0].InnerText;
                string ip_addr = server_ipportlist[1].InnerText;
                int port = Convert.ToInt32(server_ipportlist[2].InnerText);
                ServerMetadata sm = new ServerMetadata();
                sm.Username = id;
                sm.IP_Addr = ip_addr;
                sm.Port = port;
                _servers.Add(sm);
            }
        }
        public bool registerServer(string username, string ip_addr, int port)
        {
            ServerMetadata sm = new ServerMetadata();
            sm.Username = username;
            sm.IP_Addr = ip_addr;
            sm.Port = port;

            //adding the client metadata to the global hashtable so that it can be used later on
            servers_list.Add(username, sm);
            IServerFacade isf = connectToServerFacadeService(sm);
            serverFacadeList.Add(username, isf);

            Gui.updateServersTree(sm, null);

            return true;
        }
        private IServerFacade connectToServerFacadeService(ServerMetadata sm)
        {
            String connectionString = "tcp://" + sm.IP_Addr + ":" + sm.Port + "/" + sm.Username + "/" + Common.Constants.SERVER_FACADE_SERVICE;

            IDictionary RemoteChannelProperties = new Dictionary<string, string>();
            RemoteChannelProperties["name"] = sm.Username;

            TcpChannel server_channel = new TcpChannel(RemoteChannelProperties, null, null);

            ChannelServices.RegisterChannel(server_channel, true);

            //TODO: uncomment and fix this to make it work
            IServerFacade facadeService = (IServerFacade)Activator.GetObject(
                typeof(IServerFacade),
                connectionString);

            return facadeService;
        }
        private IConsistencyService getOtherServers(ServerMetadata servers)
        {
            ServerMetadata chosenServer = servers;
            String connectionString = "tcp://" + chosenServer.IP_Addr + ":" + chosenServer.Port + "/" + servers.Username + "/" + Common.Constants.CONSISTENCY_SERVICE_NAME;
            Log.Show(_username, "Trying to find server: " + connectionString);

            IConsistencyService server = (IConsistencyService)Activator.GetObject(
                typeof(IConsistencyService),
                connectionString);

            return server;
        }