Beispiel #1
0
        internal void getHitBy(Shot shot)
        {
            if (shot.shooter == this || shot.damage <= 0)
            {
                return;
            }

            if (shot.shooter.team == team)
            {
                return;
            }

            Vector2 d = shot.position - position;

            float rotationToShot      = (float)(-Math.Atan2(d.X, d.Y) + Math.PI);
            float totalRotationToShot = rotationToShot - zRotation;

            while (totalRotationToShot < -Math.PI)
            {
                totalRotationToShot += (float)Math.PI * 2.0f;
            }
            while (totalRotationToShot > Math.PI)
            {
                totalRotationToShot -= (float)Math.PI * 2.0f;
            }

            float damageMultiplier = Math.Max(Math.Abs(totalRotationToShot), 1.0f);

            if (element.weakness == shot.element.type)
            {
                damageMultiplier *= (float)Math.PI / 2.0f;
            }

            if (element.strength == shot.element.type)
            {
                damageMultiplier /= (float)Math.PI / 2.0f;
            }

            if (shot.shooter.team != team)
            {
                // TODO: getHitBySpaceships
            }

            shot.damage = (int)(shot.damage * damageMultiplier);

            // TODO: damageEffect

            if (health > 0 && health - shot.damage <= 0)
            {
                canRespawn &= shot.damage <= maxHealth;
                die(shot.shooter);
            }
            else
            {
                health -= shot.damage;

                if (targetNode is Mothership)
                {
                    setTarget(shot.shooter);
                }
            }

            healthBar.update(health, maxHealth);
            shot.damage = 0;
            shot.removeFromParent();
        }