Beispiel #1
0
        void OnEnable()
        {
            Buffer       = new CommandLog(BufferSize);
            Shell        = new CommandShell();
            History      = new CommandHistory();
            Autocomplete = new CommandAutocomplete();

            // Hook Unity log events
            Application.logMessageReceived += HandleUnityLog;
        }
        public void Awake()
        {
            Buffer       = new CommandLog(BufferSize);
            Shell        = new CommandShell();
            History      = new CommandHistory();
            Autocomplete = new CommandAutocomplete();

            command_text = "";

            Shell.RegisterCommands();

            if (IssuedError)
            {
                Log(TerminalLogType.Error, "Error: {0}", Shell.IssuedErrorMessage);
            }

            foreach (var command in Shell.Commands)
            {
                Autocomplete.Register(command.Key);
            }
        }