Beispiel #1
0
 void Start()
 {
     //Bind keys with commands
     buttonB = new DoNothing();
     buttonW = new moveForward();
     buttonS = new moveReverse();
     buttonA = new moveLeft();
     buttonD = new moveRight();
     buttonZ = new undoCommand();
     rb      = GetComponent <Rigidbody>();
 }
Beispiel #2
0
        // Use this for initialization
        void Start()
        {
            buttonW = new MoveForward();
            buttonA = new MoveLeft();
            buttonS = new MoveReverse();
            buttonD = new MoveRight();
            buttonB = new DoNothing();
            buttonZ = new UndoCommand();
            buttonR = new ReplayCommand();

            boxStartPos = boxTrans.position;
        }
Beispiel #3
0
 //resets all button mapping
 private void ResetAllButtons()
 {
     XButton        = new DoNothing();
     CircleButton   = new DoNothing();
     SquareButton   = new DoNothing();
     TriangleButton = new DoNothing();
     DPadUp         = new DoNothing();
     DPadDown       = new DoNothing();
     DPadLeft       = new DoNothing();
     DPadRight      = new DoNothing();
     L1             = new DoNothing();
     R1             = new DoNothing();
     LStickPress    = new DoNothing();
     RStickPress    = new DoNothing();
     Pause          = new DoNothing();
     Select         = new DoNothing();
     RightTrigger   = new DoNothing();
     LeftTrigger    = new DoNothing();
 }
Beispiel #4
0
        void Start()
        {
            //links object creation to specific buttons
            XButton        = new Jump();
            CircleButton   = new DoNothing();
            SquareButton   = new DoNothing();
            TriangleButton = new DoNothing();
            DPadUp         = new DoNothing();
            DPadDown       = new DoNothing();
            DPadLeft       = new UndoButton();
            DPadRight      = new DoNothing();
            R1             = new SpawnCube();
            L1             = new SpawnTree();
            LStickPress    = new DoNothing();
            RStickPress    = new DoNothing();
            Pause          = new DoNothing();
            Select         = new RemapButton();
            RightTrigger   = new SpawnTower();
            LeftTrigger    = new SpawnCrystals();

            inputs.Push(XButton);
        }