public bool ApplyDamageToPartyTroop(PartyAttackComposition attack, PartyBase party, CharacterObject troop, out float damage) { PartyState partyState = GetPartyState(party); return(partyState.ApplyDamageToTroop(attack, troop, out damage)); }
public bool ApplyDamageToPartyTroop(PartyAttackComposition attack, PartyBase party, CharacterObject troop, out float damage) { PartyState partyState = GetPartyState(party); return(partyState.ApplyDamageToTroop(attack, troop, out damage)); }