Beispiel #1
0
        void HandleToolbarButtonClicked(object sender, int button)
        {
            CMTab newTab = null;

            switch (button)
            {
            case 0:
                if (!(currentTab is CombatTab))
                {
                    newTab = CombatTab;
                }
                break;

            case 1:
                if (!(currentTab is MonstersTab))
                {
                    newTab = MonstersTab;
                }
                break;

            case 2:
                if (!(currentTab is FeatsTab))
                {
                    newTab = FeatsTab;
                }
                break;

            case 3:
                if (!(currentTab is SpellsTab))
                {
                    newTab = SpellsTab;
                }
                break;

            case 4:
                if (!(currentTab is RulesTab))
                {
                    newTab = RulesTab;
                }
                break;

            case 5:
                if (!(currentTab is TreasureTab))
                {
                    newTab = TreasureTab;
                }
                break;
            }

            if (newTab != null && newTab != currentTab)
            {
                currentTab.RemoveFromSuperview();
                currentTab = newTab;
                AddSubview(newTab);
                Resize();
            }
        }
Beispiel #2
0
        public MainUI()
        {
            _MainView = this;

            BackgroundColor = CMUIColors.PrimaryColorLight;

            toolbar = new ToolbarView();
            toolbar.BackgroundColor = CMUIColors.PrimaryColorLight;

            currentTab = new CombatTab(_CombatState);


            AddSubview(toolbar);
            AddSubview(currentTab);
        }
Beispiel #3
0
        public void SwitchTab(UITab button)
        {
            CMTab newTab = null;


            switch (button)
            {
            case UITab.Combat:
                if (!(currentTab is CombatTab))
                {
                    newTab = CombatTab;
                    toolbar.SetClickedButton(0);
                }
                break;

            case UITab.Monsters:
                if (!(currentTab is MonstersTab))
                {
                    newTab = MonstersTab;
                    toolbar.SetClickedButton(1);
                }
                break;

            case UITab.Feats:
                if (!(currentTab is FeatsTab))
                {
                    newTab = FeatsTab;
                    toolbar.SetClickedButton(2);
                }
                break;

            case UITab.Spells:
                if (!(currentTab is SpellsTab))
                {
                    newTab = SpellsTab;
                }
                toolbar.SetClickedButton(3);
                break;

            case UITab.Rules:
                if (!(currentTab is RulesTab))
                {
                    newTab = RulesTab;
                }
                toolbar.SetClickedButton(4);
                break;

            case UITab.Treasure:
                if (!(currentTab is TreasureTab))
                {
                    newTab = TreasureTab;
                }
                toolbar.SetClickedButton(5);
                break;
            }
            if (newTab != null && newTab != currentTab)
            {
                currentTab.RemoveFromSuperview();
                currentTab = newTab;
                AddSubview(newTab);

                Resize();
                toolbar.SetNeedsDisplay();
            }
        }