Beispiel #1
0
        /// <summary>
        /// Calculates body scale factors based on body type
        /// </summary>
        /// <param name="pawn">Which pawn to measure for</param>
        /// <returns>Width factor as First, height factor as second</returns>
        public static Vector2 GetCollisionBodyFactors(Pawn pawn)
        {
            if (pawn == null)
            {
                Log.Error("CE calling GetCollisionBodyHeightFactor with nullPawn");
                return(new Vector2(1, 1));
            }

            var factors = BoundsInjector.ForPawn(pawn);

            if (pawn.GetPosture() != PawnPosture.Standing)
            {
                RacePropertiesExtensionCE props = pawn.def.GetModExtension <RacePropertiesExtensionCE>() ?? new RacePropertiesExtensionCE();

                var shape = props.bodyShape;

                if (shape == CE_BodyShapeDefOf.Invalid)
                {
                    Log.ErrorOnce("CE returning BodyType Undefined for pawn " + pawn.ToString(), 35000198 + pawn.GetHashCode());
                }

                factors.x *= shape.widthLaying / shape.width;
                factors.y *= shape.heightLaying / shape.height;
            }

            return(factors);
        }
        /// <summary>
        /// Calculates body scale factors based on body type
        /// </summary>
        /// <param name="pawn">Which pawn to measure for</param>
        /// <returns>Width factor as First, height factor as second</returns>
        public static Pair <float, float> GetCollisionBodyFactors(Pawn pawn)
        {
            if (pawn == null)
            {
                Log.Error("CE calling GetCollisionBodyHeightFactor with nullPawn");
                return(new Pair <float, float>(1, 1));
            }
            RacePropertiesExtensionCE props = pawn.def.GetModExtension <RacePropertiesExtensionCE>() ?? new RacePropertiesExtensionCE();
            var shape = props.bodyShape;

            if (shape == CE_BodyShapeDefOf.Invalid)
            {
                Log.ErrorOnce("CE returning BodyType Undefined for pawn " + pawn.ToString(), 35000198 + pawn.GetHashCode());
            }
            if (pawn.GetPosture() != PawnPosture.Standing)
            {
                return(new Pair <float, float>(shape.widthLaying, shape.heightLaying));
            }
            return(new Pair <float, float>(shape.width, shape.height));
        }