private void Init()
 {
     if (win == null)
     {
         win = GetWindow <BehaviorEditorWindow>();
     }
     timeline         = new View_Timeline();
     behaviorInfo     = new View_BehaviorInfo();
     behaviorSelector = new View_BehaviorSelector();
     timeline.Init();
     behaviorInfo.Init();
     behaviorSelector.Init();
 }
 public static void Open()
 {
     win = GetWindow <BehaviorEditorWindow>();
 }