public void OnGameOver(GameResult game_result)
 {
     UnityEngine.Debug.LogError("测试同步模型:Server GameOver, CRC = " + m_logic_world.GetCRC());
 }
Beispiel #2
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 public virtual void OnGameOver(GameResult game_result)
 {
     m_game_result = game_result;
     ProcessGameOver();
 }