public override void InitializeVariable(Dictionary <string, string> variables)
        {
            string value;

            if (variables.TryGetValue("damage_type", out value))
            {
                m_damage_type_id = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("damage_amount", out value))
            {
                m_damage_amount.Compile(value);
            }
            if (variables.TryGetValue("damage_render_effect", out value))
            {
                m_damage_render_effect_cfgid = int.Parse(value);
            }
            if (variables.TryGetValue("damage_sound", out value))
            {
                m_damage_sound_cfgid = int.Parse(value);
            }
        }
Beispiel #2
0
        public override void InitializeVariable(Dictionary <string, string> variables)
        {
            string value;

            if (variables.TryGetValue("category", out value))
            {
                m_category = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("conflict_id", out value))
            {
                m_conflict_id = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("duration", out value))
            {
                m_duration.Compile(value);
            }
            if (variables.TryGetValue("render_effect", out value))
            {
                m_render_effect_cfgid = int.Parse(value);
            }
        }
Beispiel #3
0
        void InitObjectProtoData()
        {
            ObjectProtoData proto_data = new ObjectProtoData();

            proto_data.m_name = "Cube";
            proto_data.m_component_variables["asset"] = "Objects/3D/zzw_cube";
            m_object_proto_data[101001] = proto_data;

            proto_data        = new ObjectProtoData();
            proto_data.m_name = "Sphere";
            proto_data.m_component_variables["asset"] = "Objects/3D/zzw_sphere";
            m_object_proto_data[101002] = proto_data;

            proto_data        = new ObjectProtoData();
            proto_data.m_name = "missile_entity";
            proto_data.m_component_variables["speed"]     = "15";
            proto_data.m_component_variables["life_time"] = "10";
            proto_data.m_component_variables["asset"]     = "Objects/3D/zzw_missile_entity";
            m_object_proto_data[103001] = proto_data;

            proto_data        = new ObjectProtoData();
            proto_data.m_name = "ssx_legacy";
            proto_data.m_component_variables["asset"]                     = "Objects/3D/zzw_ssx_legacy";
            proto_data.m_attributes[(int)CRC.Calculate("测试属性1")]          = "1";
            proto_data.m_attributes[(int)CRC.Calculate("TestAttribute2")] = "2";
            proto_data.m_attributes[(int)CRC.Calculate("TestAttribute3")] = "3";
            proto_data.m_attributes[(int)CRC.Calculate("TestAttribute4")] = "4";
            proto_data.m_attributes[(int)CRC.Calculate("TestAttribute5")] = "5";
            proto_data.m_attributes[(int)CRC.Calculate("TestAttribute6")] = "6";
            proto_data.m_attributes[(int)CRC.Calculate("MaxHealth")]      = "1000";
            proto_data.m_skills[0]      = 1001;
            m_object_proto_data[111001] = proto_data;

            proto_data        = new ObjectProtoData();
            proto_data.m_name = "ssx_mecanim";
            proto_data.m_component_variables["asset"] = "Objects/3D/zzw_ssx_mecanim";
            proto_data.m_skills[0]      = 1011;
            m_object_proto_data[112001] = proto_data;
        }
        public override void InitializeComponent()
        {
            ObjectProtoData proto_data = ParentObject.GetCreationContext().m_proto_data;

            if (proto_data == null)
            {
                return;
            }
            var dic = proto_data.m_component_variables;

            if (dic == null)
            {
                return;
            }
            string value;

            if (dic.TryGetValue("faction", out value))
            {
                m_faction       = (int)CRC.Calculate(value);
                m_faction_index = GetLogicWorld().GetFactionManager().Faction2Index(m_faction);
            }
        }
        public void HandleCommand(Command command)
        {
            if (m_game_over)
            {
                return;
            }
            if (command.Type == CommandType.RandomTest)
            {
                ++m_command_count;
                m_game_crc = CRC.Calculate(m_current_frame, m_game_crc);
                RandomTestCommand rtc = command as RandomTestCommand;
                m_game_crc = CRC.Calculate(rtc.PlayerPstid, m_game_crc);
                m_game_crc = CRC.Calculate(rtc.SyncTurn, m_game_crc);
                m_game_crc = CRC.Calculate(rtc.m_random, m_game_crc);

                /*
                 * if (m_client)
                 *  UnityEngine.Debug.LogError("Client HandleCommand, " + m_command_count + ", m_current_frame = " + m_current_frame + ", SyncTurn = " + rtc.SyncTurn + ", Random = " + rtc.Random + ", PlayerPstid = " + rtc.PlayerPstid + ", CRC = " + m_game_crc);
                 * else
                 *  UnityEngine.Debug.LogError("Server HandleCommand, " + m_command_count + ", m_current_frame = " + m_current_frame + ", SyncTurn = " + rtc.SyncTurn + ", Random = " + rtc.Random + ", PlayerPstid = " + rtc.PlayerPstid + ", CRC = " + m_game_crc);
                 */
            }
        }
Beispiel #6
0
        public override void InitializeVariable(Dictionary <string, string> variables)
        {
            string value;

            if (variables.TryGetValue("delay_time", out value))
            {
                m_delay_time = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("damage_type", out value))
            {
                m_damage_type_id = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("damage_amount", out value))
            {
                m_damage_amount.Compile(value);
            }
            if (variables.TryGetValue("damage_render_effect", out value))
            {
                m_damage_render_effect_cfgid = int.Parse(value);
            }
            if (variables.TryGetValue("damage_sound", out value))
            {
                m_damage_sound_cfgid = int.Parse(value);
            }
            if (variables.TryGetValue("combo_attack_cnt", out value))
            {
                m_combo_attack_cnt = int.Parse(value);
            }
            if (variables.TryGetValue("combo_interval", out value))
            {
                m_combo_interval = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("render_effect", out value))
            {
                m_render_effect_cfgid = int.Parse(value);
            }
        }
Beispiel #7
0
        public static Attribute GetAttribute(Entity entity, string attribute_name)
        {
            int attribute_id = (int)CRC.Calculate(attribute_name);

            return(GetAttribute(entity, attribute_id));
        }
        public override void InitializeComponent()
        {
            if (m_track_mode == 0)
            {
                m_track_mode = TrackModeNone;
            }
            else if (m_track_mode == TrackModeLockTarget)
            {
                m_pierce_entity = false;
            }
            if (m_trajectory_type == 0)
            {
                m_trajectory_type = TrajectoryTypeHorizontalLine;
            }
            ObjectProtoData proto_data = ParentObject.GetCreationContext().m_proto_data;

            if (proto_data == null)
            {
                return;
            }
            var variables = proto_data.m_component_variables;

            if (variables == null)
            {
                return;
            }
            string value;

            if (variables.TryGetValue("speed", out value))
            {
                m_speed = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("life_time", out value))
            {
                m_life_time = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("track_mode", out value))
            {
                m_track_mode = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("trajectory_type", out value))
            {
                m_trajectory_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("extra_hight", out value))
            {
                m_extra_hight = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("can_cross_obstacle", out value))
            {
                m_can_cross_obstacle = bool.Parse(value);
            }
            if (variables.TryGetValue("pierce_entity", out value))
            {
                m_pierce_entity = bool.Parse(value);
            }
            if (variables.TryGetValue("collision_faction", out value))
            {
                m_collision_faction = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("collision_sound", out value))
            {
                m_collision_sound_cfgid = int.Parse(value);
            }

            if (m_pierce_entity)
            {
                m_effected_entities = new List <int>();
            }
        }
Beispiel #9
0
        public LevelTableData GetLevelTableData(string table_name)
        {
            int table_id = (int)CRC.Calculate(table_name);

            return(GetLevelTableData(table_name));
        }
Beispiel #10
0
        public FixPoint GetLevelBasedNumber(string table_name, int level)
        {
            int table_id = (int)CRC.Calculate(table_name);

            return(GetLevelBasedNumber(table_id, level));
        }
Beispiel #11
0
        void InitObjectTypeData()
        {
            //一些Player
            ObjectTypeData type_data = new ObjectTypeData();

            type_data.m_name      = "EnvironmentPlayer";
            m_object_type_data[1] = type_data;

            type_data             = new ObjectTypeData();
            type_data.m_name      = "AIEnemyPlayer";
            m_object_type_data[2] = type_data;

            type_data             = new ObjectTypeData();
            type_data.m_name      = "LocalPlayer";
            m_object_type_data[3] = type_data;

            type_data             = new ObjectTypeData();
            type_data.m_name      = "RealPlayer";
            m_object_type_data[4] = type_data;

            //虚拟的环境角色
            type_data               = new ObjectTypeData();
            type_data.m_name        = "EnvironmentEntity";
            m_object_type_data[100] = type_data;

            //可破坏的障碍物
            type_data        = new ObjectTypeData();
            type_data.m_name = "DamagableObstruct";

            ComponentData cd = new ComponentData();

            cd.m_component_type_id              = (int)CRC.Calculate("PositionComponent");
            cd.m_component_variables            = new Dictionary <string, string>();
            cd.m_component_variables["radius"]  = "0.5";
            cd.m_component_variables["height"]  = "1";
            cd.m_component_variables["visible"] = "True";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id            = (int)CRC.Calculate("ObstacleComponent");
            cd.m_component_variables          = new Dictionary <string, string>();
            cd.m_component_variables["ext_x"] = "0.5";
            cd.m_component_variables["ext_y"] = "0.5";
            cd.m_component_variables["ext_z"] = "0.5";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("DamagableComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["max_health"]     = "1000";
            cd.m_component_variables["current_health"] = "900";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("DeathComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["hide_delay"]   = "1";
            cd.m_component_variables["delete_delay"] = "2";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("ModelComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["bodyctrl_path"] = "bodyctrl";
            type_data.m_components_data.Add(cd);

            m_object_type_data[101] = type_data;

            //不可破坏的障碍物
            type_data        = new ObjectTypeData();
            type_data.m_name = "UndamagableObstruct";

            cd = new ComponentData();
            cd.m_component_type_id                      = (int)CRC.Calculate("PositionComponent");
            cd.m_component_variables                    = new Dictionary <string, string>();
            cd.m_component_variables["radius"]          = "0.5";
            cd.m_component_variables["height"]          = "1";
            cd.m_component_variables["collision_sende"] = "False";
            cd.m_component_variables["visible"]         = "True";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id            = (int)CRC.Calculate("ObstacleComponent");
            cd.m_component_variables          = new Dictionary <string, string>();
            cd.m_component_variables["ext_x"] = "0.5";
            cd.m_component_variables["ext_y"] = "0.5";
            cd.m_component_variables["ext_z"] = "0.5";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("ModelComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["bodyctrl_path"] = "bodyctrl";
            type_data.m_components_data.Add(cd);

            m_object_type_data[102] = type_data;

            //发射物
            type_data        = new ObjectTypeData();
            type_data.m_name = "Missile";

            cd = new ComponentData();
            cd.m_component_type_id                      = (int)CRC.Calculate("PositionComponent");
            cd.m_component_variables                    = new Dictionary <string, string>();
            cd.m_component_variables["radius"]          = "0";
            cd.m_component_variables["height"]          = "0";
            cd.m_component_variables["collision_sende"] = "False";
            cd.m_component_variables["visible"]         = "True";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("ProjectileComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("ModelComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["bodyctrl_path"] = "bodyctrl";
            type_data.m_components_data.Add(cd);

            m_object_type_data[103] = type_data;

            //Legacy英雄
            type_data        = new ObjectTypeData();
            type_data.m_name = "LegacyHero";

            cd = new ComponentData();
            cd.m_component_type_id            = (int)CRC.Calculate("LevelComponent");
            cd.m_component_variables          = new Dictionary <string, string>();
            cd.m_component_variables["level"] = "1";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("AttributeManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id              = (int)CRC.Calculate("PositionComponent");
            cd.m_component_variables            = new Dictionary <string, string>();
            cd.m_component_variables["radius"]  = "0.5";
            cd.m_component_variables["height"]  = "1";
            cd.m_component_variables["visible"] = "True";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("LocomotorComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["max_speed"] = "5.0";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("PathFindingComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("EffectManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("DamagableComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("DeathComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["hide_delay"]   = "1";
            cd.m_component_variables["delete_delay"] = "2";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("SkillManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("StateComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("TargetingComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("ModelComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["bodyctrl_path"] = "bodyctrl";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("AnimationComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["animation_path"] = "bodyctrl/animationctrl";
            type_data.m_components_data.Add(cd);

            m_object_type_data[111] = type_data;

            //Mecanim英雄
            type_data        = new ObjectTypeData();
            type_data.m_name = "MecanimHero";

            cd = new ComponentData();
            cd.m_component_type_id            = (int)CRC.Calculate("LevelComponent");
            cd.m_component_variables          = new Dictionary <string, string>();
            cd.m_component_variables["level"] = "1";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("AttributeManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id              = (int)CRC.Calculate("PositionComponent");
            cd.m_component_variables            = new Dictionary <string, string>();
            cd.m_component_variables["radius"]  = "0.5";
            cd.m_component_variables["height"]  = "1";
            cd.m_component_variables["visible"] = "True";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("LocomotorComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["max_speed"] = "5.0";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("PathFindingComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("EffectManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("DamagableComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("DeathComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["hide_delay"]   = "1";
            cd.m_component_variables["delete_delay"] = "2";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("SkillManagerComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("StateComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id = (int)CRC.Calculate("TargetingComponent");
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("ModelComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["bodyctrl_path"] = "bodyctrl";
            type_data.m_components_data.Add(cd);

            cd = new ComponentData();
            cd.m_component_type_id   = (int)CRC.Calculate("AnimatorComponent");
            cd.m_component_variables = new Dictionary <string, string>();
            cd.m_component_variables["animator_path"] = "bodyctrl/animationctrl";
            type_data.m_components_data.Add(cd);

            m_object_type_data[112] = type_data;
        }
Beispiel #12
0
        public override void InitializeVariable(Dictionary <string, string> variables)
        {
            string value;

            if (variables.TryGetValue("mana_type", out value))
            {
                m_mana_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("mana_cost", out value))
            {
                m_mana_cost.Compile(value);
            }
            if (variables.TryGetValue("min_range", out value))
            {
                m_min_range.Compile(value);
            }
            if (variables.TryGetValue("max_range", out value))
            {
                m_max_range.Compile(value);
            }
            if (variables.TryGetValue("cooldown_time", out value))
            {
                m_cooldown_time.Compile(value);
            }
            if (variables.TryGetValue("casting_time", out value))
            {
                m_casting_time.Compile(value);
            }
            if (variables.TryGetValue("inflict_time", out value))
            {
                m_inflict_time.Compile(value);
            }
            if (variables.TryGetValue("expiration_time", out value))
            {
                m_expiration_time.Compile(value);
            }
            if (variables.TryGetValue("normal_attack", out value))
            {
                m_normal_attack = bool.Parse(value);
            }
            if (variables.TryGetValue("starts_active", out value))
            {
                m_starts_active = bool.Parse(value);
            }
            if (variables.TryGetValue("blocks_other_skills_when_active", out value))
            {
                m_blocks_other_skills_when_active = bool.Parse(value);
            }
            if (variables.TryGetValue("blocks_movement_when_active", out value))
            {
                m_blocks_movement_when_active = bool.Parse(value);
            }
            if (variables.TryGetValue("blocks_rotating_when_active", out value))
            {
                m_blocks_rotating_when_active = bool.Parse(value);
            }
            if (variables.TryGetValue("deactivate_when_moving", out value))
            {
                m_deactivate_when_moving = bool.Parse(value);
            }
            if (variables.TryGetValue("can_activate_while_moving", out value))
            {
                m_can_activate_while_moving = bool.Parse(value);
            }
            if (variables.TryGetValue("moving_activating_must_have_target", out value))
            {
                m_moving_activating_must_have_target = bool.Parse(value);
            }
            if (variables.TryGetValue("can_activate_when_disabled", out value))
            {
                m_can_activate_when_disabled = bool.Parse(value);
            }
            if (variables.TryGetValue("gathering_type", out value))
            {
                m_target_gathering_param.m_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("gathering_param1", out value))
            {
                m_target_gathering_param.m_param1 = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("gathering_param2", out value))
            {
                m_target_gathering_param.m_param2 = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("gathering_faction", out value))
            {
                m_target_gathering_param.m_faction = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("gathering_category", out value))
            {
                m_target_gathering_param.m_category = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("need_gather_targets", out value))
            {
                m_need_gather_targets = bool.Parse(value);
            }
            if (variables.TryGetValue("targets_min_count_for_activate", out value))
            {
                m_targets_min_count_for_activate = int.Parse(value);
            }
            if (variables.TryGetValue("external_data_type", out value))
            {
                m_external_data_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("auto_face", out value))
            {
                m_auto_face_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("aim_param1", out value))
            {
                m_aim_param1 = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("aim_param2", out value))
            {
                m_aim_param2 = FixPoint.Parse(value);
            }
            if (variables.TryGetValue("icon", out value))
            {
                m_icon = value;
            }
            if (variables.TryGetValue("auto_aim", out value))
            {
                m_auto_aim_type = (int)CRC.Calculate(value);
            }
            if (variables.TryGetValue("casting_animation", out value))
            {
                m_casting_animation = value;
            }
            if (variables.TryGetValue("main_animation", out value))
            {
                m_main_animation = value;
            }
            if (variables.TryGetValue("main_animation_count", out value))
            {
                m_main_animation_count = int.Parse(value);
            }
            if (variables.TryGetValue("expiration_animation", out value))
            {
                m_expiration_animation = value;
            }
            if (variables.TryGetValue("main_render_effect", out value))
            {
                m_main_render_effect_cfgid = int.Parse(value);
            }
            if (variables.TryGetValue("main_sound", out value))
            {
                m_main_sound = int.Parse(value);
            }
        }
Beispiel #13
0
        public void SetData <T>(string str_key, T value)
        {
            int key = (int)CRC.Calculate(str_key);

            m_interskill_data[key] = value;
        }
Beispiel #14
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        public void SetData <T>(string str_key, T value)
        {
            int key = (int)CRC.Calculate(str_key);//key.GetHashCode();

            m_data_ext[key] = value;
        }
Beispiel #15
0
        public void SetData(string str_key, FixPoint value)
        {
            int key = (int)CRC.Calculate(str_key);//key.GetHashCode();

            m_data[key] = value;
        }
Beispiel #16
0
 public uint GetCRC(uint old_crc = 0)
 {
     old_crc = CRC.Calculate(x.RawValue, old_crc);
     old_crc = CRC.Calculate(z.RawValue, old_crc);
     return(old_crc);
 }