Beispiel #1
0
        void Awake()
        {
            lightBox              = GetComponentInChildren <LightBoxBehavior>();
            lightBox.IsMine       = false;
            lightBox.IsActive     = true;
            lightBox.DefaultScale = new Vector3(lightBoxScale, lightBoxScale);
            lightBox.ActiveScale  = new Vector3(lightBoxScale, lightBoxScale);

            animator       = GetComponent <Animator>();
            circleCollider = GetComponent <CircleCollider2D>();
            timeTaken      = respawnTimer * -1f;
        }
Beispiel #2
0
        // Use this for initialization
        void Awake()
        {
            animator = GetComponent<Animator>();
            playersHit = new List<BaseExplorer>();
            explosionSource = GetComponent<AudioSource>();

            lightBox = GetComponentInChildren<LightBoxBehavior>();
            lightBox.IsMine = false;
            lightBox.IsActive = true;
            lightBox.DefaultScale = new Vector3(lightBoxScale, lightBoxScale);
            lightBox.ActiveScale = new Vector3(lightBoxScale, lightBoxScale);
        }
Beispiel #3
0
        public override void Awake()
        {
            base.Awake();

            lightBox              = GetComponentInChildren <LightBoxBehavior>();
            lightBox.IsMine       = photonView.isMine;
            lightBox.IsActive     = true;
            lightBox.DefaultScale = new Vector3(GetLightboxScale(), GetLightboxScale());
            lightBox.ActiveScale  = new Vector3(GetLightboxScale(), GetLightboxScale());

            if (photonView.isMine)
            {
                nameCanvas.SetActive(false);
            }
        }
        // Use this for initialization
        void Awake()
        {
            lightBox              = GetComponentInChildren <LightBoxBehavior>();
            lightBox.IsMine       = true;
            lightBox.IsActive     = false;
            lightBox.DefaultScale = new Vector3(lightBoxScaleUnlit, lightBoxScaleUnlit);
            lightBox.ActiveScale  = new Vector3(lightBoxScaleLit, lightBoxScaleLit);

            progressCanvas      = transform.Find("BonfireCanvas").gameObject;
            positiveProgressBar = progressCanvas.transform.Find("PositiveProgress").GetComponent <Image>();
            circleCollider      = GetComponent <CircleCollider2D>();
            spriteRenderer      = GetComponent <SpriteRenderer>();
            testingMode         = false;
            soloMode            = false;
            wasLitBefore        = false;
            currentCharges      = 0f;
            timeLit             = 0f;
        }
Beispiel #5
0
        public override void Awake()
        {
            base.Awake();
            // Handle character's light box.
            lightBox              = GetComponentInChildren <LightBoxBehavior>();
            lightBox.IsMine       = photonView.isMine;
            lightBox.IsActive     = false;
            lightBox.IsDead       = false;
            lightBox.DefaultScale = new Vector3(GetDefaultScale(), GetDefaultScale());
            lightBox.ActiveScale  = new Vector3(activeScale, activeScale);

            // Setup internal components and initialize object variables.
            healthCanvas      = transform.Find("DreamerCanvas").gameObject;
            positiveHealthBar = healthCanvas.transform.Find("PositiveHealth").GetComponent <Image>();
            myRenderer        = GetComponent <Renderer>();

            // Initialize state values.
            currentHealth = maxHealth;
            currentLives  = maxLives;
        }