Beispiel #1
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 public Explore(GameObject agent, float maxWanderTime, float maxIdleTime)
     : base(agent, TaskType.Explore)
 {
     this.maxWanderTime = maxWanderTime;
     this.maxIdleTime = maxIdleTime;
     steeringBehaviour = agent.GetComponent<SteeringBehaviour>();
 }
Beispiel #2
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 /// <summary>
 /// Creates a new Move task specifying the agent that will perform this task, the target position and
 /// the admissible error.
 /// </summary>
 /// <param name="agent">The agent that will perform this task.</param>
 /// <param name="position">The target position.</param>
 /// <param name="errorMargin">The maximum admitted error.</param>
 public Move(GameObject agent, Vector2 position, float errorMargin)
     : base(agent, TaskType.Move)
 {
     this.errorMargin = errorMargin;
     target = position;
     steering = agent.GetComponent<SteeringBehaviour>();
 }
Beispiel #3
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 public Attack(GameObject agent, GameObject enemy)
     : base(agent, TaskType.Attack)
 {
     this.enemy = enemy;
     steeringBehaviour = agent.GetComponent<SteeringBehaviour>();
     stats = agent.GetComponent<Stats>();
     remainingCooldownTime = 0.0f;
 }
Beispiel #4
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 public Produce(GameObject agent, GameObject refiningCell)
     : base(agent, TaskType.Produce)
 {
     this.refiningCell = refiningCell.GetComponent<Cell>();
     behaviour = agent.GetComponent<SteeringBehaviour>();
 }