public override void OnBlockPlace(BlockInfo voxelInfo)
        {
            // if the block below is grass, change it to dirt
            Index indexBelow = new Index(voxelInfo.index.x, voxelInfo.index.y - 1, voxelInfo.index.z);

            if (voxelInfo.GetVoxelType().VTransparency == Transparency.solid &&
                voxelInfo.chunk.GetVoxel(indexBelow) == 2)
            {
                voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }
Beispiel #2
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        public override void OnBlockPlace(BlockInfo voxelInfo)
        {
            // switch to dirt if the block above isn't 0
            Index adjacentIndex = voxelInfo.chunk.GetAdjacentIndex(voxelInfo.index, Direction.up);

            if (voxelInfo.chunk.GetVoxel(adjacentIndex) != 0)
            {
                voxelInfo.chunk.SetVoxel(voxelInfo.index, 1, true);
            }

            // if the block below is grass, change it to dirt
            Index indexBelow = new Index(voxelInfo.index.x, voxelInfo.index.y - 1, voxelInfo.index.z);

            if (voxelInfo.GetVoxelType().VTransparency == Transparency.solid &&
                voxelInfo.chunk.GetVoxel(indexBelow) == 2)
            {
                voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }