Beispiel #1
0
        public void createBomb(PlayerID _id)
        {
            Player player = PlayerManager.Instance().getPlayer(_id);

            player.removeBombSprite();

            Ship pShip     = player.playerShip;
            Body pShipBody = pShip.physicsObj.body;

            Bomb bomb;

            if (_id == PlayerID.one)
            {
                bomb = new Bomb(GameObjType.p1Bomb, _id, pShip);
            }
            else
            {
                bomb = new Bomb(GameObjType.p2Bomb, _id, pShip);
            }
        }
        public void createBomb(PlayerID _id)
        {
            Player      player   = PlayerManager.getPlayer(_id);
            OutputQueue outqueue = new OutputQueue();

            player.removeBombSprite();

            Ship pShip     = player.playerShip;
            Body pShipBody = pShip.physicsObj.body;

            Bomb bomb;

            if (_id == PlayerID.one)
            {
                bomb = new Bomb(GameObjType.p1Bomb, _id, pShip);
            }
            else
            {
                bomb = new Bomb(GameObjType.p2Bomb, _id, pShip);
            }

            OutQueue.add(QueueType.bomb, bomb, _id);
        }