Beispiel #1
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                StateObject state = (StateObject) ar.AsyncState;
                Socket client = state.WorkSocket;

                int bytesRead = client.EndReceive(ar);

                if (bytesRead > 0)
                {
                    Packet packet = ClassSerializer.DeserializeByteArray(state.Buffer);
                    string response = packet.Message;

                    if (packet.ImageData != null)
                    {
                        // We have image data
                    }

                    switch (response)
                    {
                        case "HI":
                            // Server says hello! Let's open a Login dialog box now.
                            Globals.DebugConsole.Log("Connected to Master Server: " +
                                                     Properties.Settings.Default.MasterHost + ":" +
                                                     Properties.Settings.Default.MasterPort + " and received HELLO!");
                            break;

                        case "LOGIN_SUCCESS":
                            if (packet.User != null)
                            {
                                Globals.User = packet.User;
                                Globals.DebugConsole.Log(String.Format("Login OK for {0} {1} ({2}).", packet.User.FirstName, packet.User.LastName, packet.User.Username));

                               // Finalize login
                                _login.FinalizeLogin(packet.User);
                            }
                            break;

                        case "LIST_FRIEND":
                            if (packet.User != null)
                            {
                                // We got a friend as a User object. Add it to the main form friends control.
                                Globals.DebugConsole.Log(String.Format("Adding new friend: {0}, ({1} - {2})", packet.User.Username, packet.User.UserID, packet.User.FirstName));

                                _mainWindow.AddFriendThreadSafe(null, (packet.User.FirstName + " " + packet.User.LastName), packet.User.Status, packet.User.UserID);
                            }
                            break;

                        case "PROMPT_SHARE":
                            if (packet.User != null)
                            {
                                string request = String.Format("Do you want to accept a share from: {0}\nApplication: {1}?",
                                                               packet.User.FirstName + " " + packet.User.LastName,
                                                               packet.WindowTitle);

                                var reply = MessageBox.Show(request, "Incoming Share Request", MessageBoxButtons.YesNo,
                                                MessageBoxIcon.Exclamation);

                                if (reply == DialogResult.Yes)
                                {
                                    Packet p = new Packet
                                        {
                                            Message = "SHARE_ACCEPTED",
                                            ShareID = packet.ShareID,
                                            User = Globals.User
                                        };

                                    SendData(_client, ClassSerializer.SerializeClass(p));

                                    _mainWindow.ToggleShareThreadSafe(true, _shareWindow);

                                }
                            }
                            else
                            {
                                MessageBox.Show("what is this i dont even", @"dafuq", MessageBoxButtons.AbortRetryIgnore,
                                                MessageBoxIcon.Question);
                            }
                            break;

                        case "I":
                            try
                            {
                                _shareWindow.UpdateImage(packet);
                            }
                            catch (Exception ex)
                            {
                                Globals.DebugConsole.Log("Error updating share window: " + ex.Message);
                            }
                            break;

                    }
                }

                // Wait for more data
                client.BeginReceive(
                    state.Buffer,
                    0,
                    Bufsize,
                    0,
                    ReceiveCallback,
                    state);
            }
            catch (Exception ex)
            {
                ReportError(ex.Message);
            }
        }
Beispiel #2
0
        public void Connect()
        {
            try
            {
                IPEndPoint remoteEndPoint = new IPEndPoint(_serverIP, _serverPort);

                // Create the TCP socket
                _client = new Socket(
                    AddressFamily.InterNetwork,
                    SocketType.Stream,
                    ProtocolType.Tcp);

                // Establish connection to server
                _client.BeginConnect(
                    remoteEndPoint,
                    ConnectCallback,
                    _client);

                // Wait for the connect callback to finish before continuing.
                _connectFinished.WaitOne();

                // Send HELLO
                Packet packet = new Packet { Message = "HELLO" };
                SendData(_client, ClassSerializer.SerializeClass(packet));
                _sendFinished.WaitOne();

                // Recieve a response
                ReceiveData(_client);
                _receiveFinished.WaitOne();
                // Release
                //_client.Shutdown(SocketShutdown.Both);
                //_client.Close();
            }
            catch (Exception ex)
            {
                ReportError(ex.Message);
            }
        }
Beispiel #3
0
        public void UpdateDeviceDetails(User user)
        {
            Device device = new Device
                {
                    DeviceID = 0,
                    ExternalIP = String.Empty, // This is empty because its easier for the server to get the external IP when it populates the connected devices list
                    InternalIP = Globals.LocalIP.ToString(),
                    HardwareID = Tools.GetHWID(),
                    Name = Environment.MachineName,
                    UserID = user.UserID
                };

            Packet deviceInformationPacket = new Packet
                {
                    Message = "UPDATE_DEVICE",
                    User = user,
                    Device = device
                };

            SendData(_client, ClassSerializer.SerializeClass(deviceInformationPacket));
        }
Beispiel #4
0
        public void SendLogin(string username, string password)
        {
            Globals.DebugConsole.Log("Sending login command for username: "******"{0}|{1}|{2}", "LOGIN", username, password);

            // Build the Login packet
            Packet packet = new Packet { Message = loginData };
            SendData(_client, ClassSerializer.SerializeClass(packet));
        }
Beispiel #5
0
        public void SendImage(Capture.ImageData imageData)
        {
            if (imageData.Data != null)
            {
                CollabPacket.Packet imagePacket = new Packet
                    {
                        Message = "I",
                        ShareID = 1,
                        BoundingRect = imageData.BoundingBox,
                        ImageData = imageData.Data
                    };

                Globals.DebugConsole.Log("Sending image data to server - " + imageData.Data.Length + " bytes.");
                SendData(_client, ClassSerializer.SerializeClass(imagePacket));
            }
        }
Beispiel #6
0
        public void RequestShare(string windowTitle, List<int> groupMembers)
        {
            Packet shareRequestPacket = new Packet
                {
                    Message = "REQUEST_SHARE",
                    WindowTitle = windowTitle,
                    GroupMembers = groupMembers,
                    User = Globals.User
                };

            SendData(_client, ClassSerializer.SerializeClass(shareRequestPacket));
        }
Beispiel #7
0
 public void RequestFriends(User user)
 {
     // Pull friends from the database that belong to user
     Packet packet = new Packet {Message = "GET_FRIENDS", User = user};
     SendData(_client, ClassSerializer.SerializeClass(packet));
 }