Beispiel #1
0
        /// <summary>
        /// Cleanup any lingering blender data from the scene (viewport cameras, meshes, etc)
        /// </summary>
        private void OnDisconnectFromBlender()
        {
            Debug.Log("Disconnected from Blender");
            IsConnected = false;

            // Clear any messages still queued to send
            messages.ClearQueue();

            // Reset Blender state information
            blenderState = new InteropBlenderState();

            // Clear the scene of any synced data from Blender
            Clear();
        }