Beispiel #1
0
        private void CognitiveVR_Manager_TickEvent()
        {
            RaycastHit hit = new RaycastHit();
            Ray        ray = new Ray(CameraTransform.position, GetWorldGazeDirection());

            Vector3 gpsloc   = new Vector3();
            float   compass  = 0;
            Vector3 floorPos = new Vector3();

            GetOptionalSnapshotData(ref gpsloc, ref compass, ref floorPos);

            float         hitDistance;
            DynamicObject hitDynamic;
            Vector3       hitWorld;
            Vector2       hitcoord;

            if (DynamicRaycast(ray.origin, ray.direction, CameraComponent.farClipPlane, 0.05f, out hitDistance, out hitDynamic, out hitWorld, out hitcoord)) //hit dynamic
            {
                if (hitDynamic.ObjectId != null)
                {
                    string  ObjectId  = hitDynamic.ObjectId.Id;
                    Vector3 LocalGaze = hitDynamic.transform.InverseTransformPointUnscaled(hitWorld);
                    hitDynamic.OnGaze(CognitiveVR_Preferences.S_SnapshotInterval);

                    var mediacomponent = hitDynamic.GetComponent <MediaComponent>();
                    if (mediacomponent != null)
                    {
                        var mediatime = mediacomponent.IsVideo ? (int)((mediacomponent.VideoPlayer.frame / mediacomponent.VideoPlayer.frameRate) * 1000) : 0;
                        var mediauvs  = hitcoord;
                        GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, LocalGaze, CameraTransform.position, CameraTransform.rotation, gpsloc, compass, mediacomponent.MediaSource, mediatime, mediauvs, floorPos);
                    }
                    else
                    {
                        GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, LocalGaze, ray.origin, CameraTransform.rotation, gpsloc, compass, floorPos);
                    }
                    return;
                }
            }

            if (Physics.Raycast(ray, out hit, cam.farClipPlane))
            {
                Vector3    pos       = CameraTransform.position;
                Vector3    gazepoint = hit.point;
                Quaternion rot       = CameraTransform.rotation;

                //hit world
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), gazepoint, pos, rot, gpsloc, compass, floorPos);
            }
            else //hit sky / farclip
            {
                Vector3    pos = CameraTransform.position;
                Quaternion rot = CameraTransform.rotation;
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), pos, rot, gpsloc, compass, floorPos);
            }
        }
Beispiel #2
0
        void OnHelperPostRender(Ray ray, Vector3 gazepoint)
        {
            //RaycastHit hit = new RaycastHit();

            Vector3 gpsloc   = new Vector3();
            float   compass  = 0;
            Vector3 floorPos = new Vector3();

            GetOptionalSnapshotData(ref gpsloc, ref compass, ref floorPos);

            float         hitDistance;
            DynamicObject hitDynamic;
            Vector3       hitWorld;
            Vector2       hitcoord;

            if (DynamicRaycast(ray.origin, ray.direction, CameraComponent.farClipPlane, 0.05f, out hitDistance, out hitDynamic, out hitWorld, out hitcoord)) //hit dynamic
            {
                string  ObjectId  = hitDynamic.ObjectId.Id;
                Vector3 LocalGaze = hitDynamic.transform.InverseTransformPointUnscaled(hitWorld);
                hitDynamic.OnGaze(CognitiveVR_Preferences.S_SnapshotInterval);

                var mediacomponent = hitDynamic.GetComponent <MediaComponent>();
                if (mediacomponent != null)
                {
                    var mediatime = mediacomponent.IsVideo ? (int)((mediacomponent.VideoPlayer.frame / mediacomponent.VideoPlayer.frameRate) * 1000) : 0;
                    var mediauvs  = hitcoord;
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, LocalGaze, CameraTransform.position, CameraTransform.rotation, gpsloc, compass, mediacomponent.MediaSource, mediatime, mediauvs, floorPos);
                }
                else
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, LocalGaze, CameraTransform.position, CameraTransform.rotation, gpsloc, compass, floorPos);
                }
                Debug.DrawLine(CameraTransform.position, hitWorld, Color.magenta, 1);
                return;
            }

            if (gazepoint.magnitude > CameraComponent.farClipPlane * 0.99f) //compare to farplane. skybox
            {
                Vector3    pos = CameraTransform.position;
                Quaternion rot = CameraTransform.rotation;
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), pos, rot, gpsloc, compass, floorPos);
                Debug.DrawRay(transform.position, transform.forward * CameraComponent.farClipPlane, Color.cyan, 1);
            }
            else
            {
                Vector3    pos = CameraTransform.position;
                Quaternion rot = CameraTransform.rotation;

                //hit world
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), pos + gazepoint, pos, rot, gpsloc, compass, floorPos);
                Debug.DrawLine(pos, pos + gazepoint, Color.red, 1);
                LastGazePoint = pos + gazepoint;
            }
        }
Beispiel #3
0
        private void CognitiveVR_Manager_TickEvent()
        {
            if (GameplayReferences.HMD == null)
            {
                return;
            }

            RaycastHit hit = new RaycastHit();
            Ray        ray = new Ray(GameplayReferences.HMD.position, GetWorldGazeDirection());

            Vector3 gpsloc   = new Vector3();
            float   compass  = 0;
            Vector3 floorPos = new Vector3();

            GetOptionalSnapshotData(ref gpsloc, ref compass, ref floorPos);

            float         hitDistance;
            DynamicObject hitDynamic;
            Vector3       hitWorld;
            Vector3       hitLocal;
            Vector2       hitcoord;

            if (DynamicRaycast(ray.origin, ray.direction, GameplayReferences.HMDCameraComponent.farClipPlane, 0.05f, out hitDistance, out hitDynamic, out hitWorld, out hitLocal, out hitcoord)) //hit dynamic
            {
                string ObjectId       = hitDynamic.DataId;
                var    mediacomponent = hitDynamic.GetComponent <MediaComponent>();
                if (mediacomponent != null)
                {
                    var mediatime = mediacomponent.IsVideo ? (int)((mediacomponent.VideoPlayer.frame / mediacomponent.VideoPlayer.frameRate) * 1000) : 0;
                    var mediauvs  = hitcoord;
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, hitLocal, GameplayReferences.HMD.position, GameplayReferences.HMD.rotation, gpsloc, compass, mediacomponent.MediaSource, mediatime, mediauvs, floorPos);
                }
                else
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, hitLocal, ray.origin, GameplayReferences.HMD.rotation, gpsloc, compass, floorPos);
                }

                Debug.DrawLine(GameplayReferences.HMD.position, hitWorld, new Color(1, 0, 1, 0.5f), CognitiveVR_Preferences.Instance.SnapshotInterval);
                Debug.DrawRay(hitWorld, Vector3.right, Color.red, 1);
                Debug.DrawRay(hitWorld, Vector3.forward, Color.blue, 1);
                Debug.DrawRay(hitWorld, Vector3.up, Color.green, 1);
                return;
            }

            if (Physics.Raycast(ray, out hit, GameplayReferences.HMDCameraComponent.farClipPlane, CognitiveVR_Preferences.Instance.GazeLayerMask))
            {
                Vector3    pos       = GameplayReferences.HMD.position;
                Vector3    gazepoint = hit.point;
                Quaternion rot       = GameplayReferences.HMD.rotation;

                //hit world
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), gazepoint, pos, rot, gpsloc, compass, floorPos);
                Debug.DrawLine(pos, gazepoint, Color.red, CognitiveVR_Preferences.Instance.SnapshotInterval);

                Debug.DrawRay(gazepoint, Vector3.right, Color.red, 10);
                Debug.DrawRay(gazepoint, Vector3.forward, Color.blue, 10);
                Debug.DrawRay(gazepoint, Vector3.up, Color.green, 10);
            }
            else //hit sky / farclip
            {
                Vector3    pos = GameplayReferences.HMD.position;
                Quaternion rot = GameplayReferences.HMD.rotation;
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), pos, rot, gpsloc, compass, floorPos);
                Debug.DrawRay(pos, GameplayReferences.HMD.forward * GameplayReferences.HMDCameraComponent.farClipPlane, Color.cyan, CognitiveVR_Preferences.Instance.SnapshotInterval);
            }
        }
Beispiel #4
0
        private void OnHelperPostRender()
        {
            Ray ray = new Ray(CameraTransform.position, GetWorldGazeDirection());

            Vector3 gpsloc   = new Vector3();
            float   compass  = 0;
            Vector3 floorPos = new Vector3();

            GetOptionalSnapshotData(ref gpsloc, ref compass, ref floorPos);


            //raycast for dynamic
            float         hitDistance;
            DynamicObject hitDynamic;
            Vector3       hitWorld;
            string        objectId  = "";
            Vector3       localGaze = Vector3.zero;
            Vector2       hitcoord;

            if (DynamicRaycast(ray.origin, ray.direction, CameraComponent.farClipPlane, 0.05f, out hitDistance, out hitDynamic, out hitWorld, out hitcoord)) //hit dynamic
            {
                objectId  = hitDynamic.ObjectId.Id;
                localGaze = hitDynamic.transform.InverseTransformPointUnscaled(hitWorld);
            }

            //get depth world point
            Vector3 point;
            Vector3 gazedirection   = GetWorldGazeDirection();
            Vector2 screenGazePoint = GetViewportGazePoint();
            bool    hitworld        = GetGazePoint(Resolution, Resolution, out point, CameraComponent.nearClipPlane, CameraComponent.farClipPlane, CameraTransform.forward, CameraTransform.position, screenGazePoint, gazedirection);
            float   depthDistance   = Vector3.Distance(point, CameraTransform.position);

            if (hitDistance > 0 && hitDistance < depthDistance) //hit a dynamic object closer than the scene depth
            {
                //TODO check for media
                hitDynamic.OnGaze(CognitiveVR_Preferences.S_SnapshotInterval);

                var mediacomponent = hitDynamic.GetComponent <MediaComponent>();
                if (mediacomponent != null)
                {
                    var mediatime = mediacomponent.IsVideo ? (int)((mediacomponent.VideoPlayer.frame / mediacomponent.VideoPlayer.frameRate) * 1000) : 0;
                    var mediauvs  = hitcoord;
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), objectId, localGaze, CameraTransform.position, CameraTransform.rotation, gpsloc, compass, mediacomponent.MediaSource, mediatime, mediauvs, floorPos);
                }
                else
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), objectId, localGaze, ray.origin, CameraTransform.rotation, gpsloc, compass, floorPos);
                }
                Debug.DrawLine(CameraTransform.position, hitWorld, Color.magenta, 1);
            }
            else //didn't hit a dynamic, or hit one further away than the depth buffer
            {
                if (hitworld) //hit world
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), point, CameraTransform.position, CameraTransform.rotation, gpsloc, compass, floorPos);
                    Debug.DrawLine(CameraTransform.position, point, Color.red, 1);
                }
                else //hit skybox
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), CameraTransform.position, CameraTransform.rotation, gpsloc, compass, floorPos);
                    Debug.DrawRay(CameraTransform.position, CameraTransform.forward * CameraComponent.farClipPlane, Color.cyan, 1);
                }
            }
        }
Beispiel #5
0
        void OnHelperPostRender(Ray ray, Vector3 gazeVector, Vector3 worldpos)
        {
            if (GameplayReferences.HMD == null)
            {
                return;
            }

            Vector3 gpsloc   = new Vector3();
            float   compass  = 0;
            Vector3 floorPos = new Vector3();

            GetOptionalSnapshotData(ref gpsloc, ref compass, ref floorPos);

            float         hitDistance;
            DynamicObject hitDynamic;
            Vector3       hitWorld;
            Vector3       hitLocal;
            Vector2       hitcoord;
            string        ObjectId = "";

            if (DynamicRaycast(ray.origin, ray.direction, GameplayReferences.HMDCameraComponent.farClipPlane, 0.05f, out hitDistance, out hitDynamic, out hitWorld, out hitLocal, out hitcoord)) //hit dynamic
            {
                ObjectId = hitDynamic.DataId;
            }

            float depthDistance = Vector3.Distance(GameplayReferences.HMD.position, worldpos);

            if (hitDistance > 0 && hitDistance < depthDistance)
            {
                var mediacomponent = hitDynamic.GetComponent <MediaComponent>();
                if (mediacomponent != null)
                {
                    var mediatime = mediacomponent.IsVideo ? (int)((mediacomponent.VideoPlayer.frame / mediacomponent.VideoPlayer.frameRate) * 1000) : 0;
                    var mediauvs  = hitcoord;
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, hitLocal, GameplayReferences.HMD.position, GameplayReferences.HMD.rotation, gpsloc, compass, mediacomponent.MediaSource, mediatime, mediauvs, floorPos);
                }
                else
                {
                    GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), ObjectId, hitLocal, GameplayReferences.HMD.position, GameplayReferences.HMD.rotation, gpsloc, compass, floorPos);
                }
                Debug.DrawLine(GameplayReferences.HMD.position, hitDynamic.transform.position + hitLocal, Color.magenta, 1);
                Debug.DrawRay(worldpos, Vector3.right, Color.red, 1);
                Debug.DrawRay(worldpos, Vector3.forward, Color.blue, 1);
                Debug.DrawRay(worldpos, Vector3.up, Color.green, 1);
                return;
            }

            if (gazeVector.magnitude > GameplayReferences.HMDCameraComponent.farClipPlane * 0.99f) //compare to farplane. skybox
            {
                Vector3    pos = GameplayReferences.HMD.position;
                Quaternion rot = GameplayReferences.HMD.rotation;
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), pos, rot, gpsloc, compass, floorPos);
                Debug.DrawRay(pos, GameplayReferences.HMD.forward * GameplayReferences.HMDCameraComponent.farClipPlane, Color.cyan, 1);
            }
            else
            {
                Vector3    pos = GameplayReferences.HMD.position;
                Quaternion rot = GameplayReferences.HMD.rotation;

                //hit world
                GazeCore.RecordGazePoint(Util.Timestamp(Time.frameCount), worldpos, pos, rot, gpsloc, compass, floorPos);
                //Debug.DrawLine(pos, pos + gazepoint, Color.red, 1);


                Debug.DrawLine(ray.origin, worldpos, Color.yellow, 1);
                Debug.DrawRay(worldpos, Vector3.right, Color.red, 1);
                Debug.DrawRay(worldpos, Vector3.forward, Color.blue, 1);
                Debug.DrawRay(worldpos, Vector3.up, Color.green, 1);

                //Debug.Log("hit world");
                LastGazePoint = worldpos;
            }
        }