Beispiel #1
0
        void UpdateFileConflictsTree(
            IncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView incomingChangesTreeView)
        {
            UnityIncomingChangesTree unityIncomingChangesTree = null;

            IThreadWaiter waiter = ThreadWaiter.GetWaiter(10);

            waiter.Execute(
                /*threadOperationDelegate*/ delegate
            {
                unityIncomingChangesTree = UnityIncomingChangesTree.BuildIncomingChangeCategories(
                    incomingChangesTree);
                incomingChangesTree.ResolveUserNames(
                    new IncomingChangesTree.ResolveUserName());
            },
                /*afterOperationDelegate*/ delegate
            {
                incomingChangesTreeView.BuildModel(unityIncomingChangesTree);
                incomingChangesTreeView.Sort();
                incomingChangesTreeView.Reload();

                incomingChangesTreeView.SelectFirstUnsolvedDirectoryConflict();
            });
        }
Beispiel #2
0
        void BuildComponents(WorkspaceInfo wkInfo)
        {
            IncomingChangesTreeHeaderState incomingChangesHeaderState =
                IncomingChangesTreeHeaderState.Default;

            TreeHeaderSettings.Load(incomingChangesHeaderState,
                                    UnityConstants.DEVELOPER_INCOMING_CHANGES_TABLE_SETTINGS_NAME,
                                    (int)IncomingChangesTreeColumn.Path, true);

            mIncomingChangesTreeView = new IncomingChangesTreeView(
                wkInfo, incomingChangesHeaderState,
                new IncomingChangesViewMenu(this, this));
            mIncomingChangesTreeView.Reload();
        }