private void Start()
        {
            enemyHandlerList = new List <EnemyHandler>();

            playerHandler         = PlayerHandler.CreatePlayer(GetClosestEnemyHandler);
            playerHandler.OnDead += delegate(object sender, EventArgs e) {
                Window_GameOver.Show();
            };

            cameraFollow.Setup(70f, 2f, playerHandler.GetPosition);

            FunctionPeriodic.Create(SpawnEnemy, 1.5f);
        }
 private void Awake()
 {
     instance = this;
     gameObject.SetActive(false);
 }