/// <summary>
 /// Initializes a new instance of the <see cref="PassiveCountermeasure"/> class.
 /// </summary>
 /// <param name="stat">The stat.</param>
 /// <param name="name">The optional unique name for this equipment. If not provided, the name embedded in the stat will be used.</param>
 public PassiveCountermeasure(PassiveCountermeasureStat stat, string name = null) : base(stat, name) { }
 private IList<PassiveCountermeasureStat> MakeAvailablePassiveCountermeasureStats(int quantity) {
     IList<PassiveCountermeasureStat> statsList = new List<PassiveCountermeasureStat>(quantity);
     for (int i = 0; i < quantity; i++) {
         string name = string.Empty;
         DamageStrength damageMitigation;
         var damageMitigationCategory = Enums<DamageCategory>.GetRandom(excludeDefault: false);
         float damageMitigationValue;
         switch (damageMitigationCategory) {
             case DamageCategory.Thermal:
                 name = "HighVaporAtmosphere";
                 damageMitigationValue = UnityEngine.Random.Range(3F, 8F);
                 damageMitigation = new DamageStrength(damageMitigationCategory, damageMitigationValue);
                 break;
             case DamageCategory.Atomic:
                 name = "HighAcidAtmosphere";
                 damageMitigationValue = UnityEngine.Random.Range(3F, 8F);
                 damageMitigation = new DamageStrength(damageMitigationCategory, damageMitigationValue);
                 break;
             case DamageCategory.Kinetic:
                 name = "HighParticulateAtmosphere";
                 damageMitigationValue = UnityEngine.Random.Range(3F, 8F);
                 damageMitigation = new DamageStrength(damageMitigationCategory, damageMitigationValue);
                 break;
             case DamageCategory.None:
                 name = "NoAtmosphere";
                 damageMitigation = new DamageStrength(1F, 1F, 1F);
                 break;
             default:
                 throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(damageMitigationCategory));
         }
         var countermeasureStat = new PassiveCountermeasureStat(name, AtlasID.MyGui, TempGameValues.AnImageFilename, "Description...", 0F, 0F, 0F, 0F, damageMitigation);
         statsList.Add(countermeasureStat);
     }
     return statsList;
 }