public AMortalItemReport(AMortalItemData data, Player player, IMortalItem_Ltd item)
     : base(data, player, item) {
 }
Beispiel #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="ANavigator2" /> class.
 /// </summary>
 /// <param name="data">Item data.</param>
 public ANavigator2(AMortalItemData data) {
     Data = data;
     _gameTime = GameTime.Instance;
     _gameSpeedMultiplier = _gameTime.GameSpeed.SpeedMultiplier();   // FIXME where/when to get initial GameSpeed before first GameSpeed change?
     AssessFrequencyOfCourseProgressChecks();
     // Subscribe called by derived classes so all constructor references can be initialized before they are used by Subscribe
 }