// Group: Functions // ________________________________________________________________________ /* Constructor: Instance * * Creates the instance so you can access modules like <Config>. The modules will not be started by this * function. * * You can optionally pass your own module objects in which allows you to populate the engine with derived classes. * Any left as null will have the default classes created instead. */ public Instance(Config.Manager configManager = null, CommentTypes.Manager commentTypesManager = null, Languages.Manager languagesManager = null, Comments.Manager commentsManager = null, Links.Manager linksManager = null, CodeDB.Manager codeDBManager = null, Output.Manager outputManager = null, SearchIndex.Manager searchIndexManager = null, Files.Manager filesManager = null) { startupWatchers = new List <IStartupWatcher>(); this.config = configManager ?? new Config.Manager(this); this.commentTypes = commentTypesManager ?? new CommentTypes.Manager(this); this.languages = languagesManager ?? new Languages.Manager(this); this.comments = commentsManager ?? new Comments.Manager(this); this.links = linksManager ?? new Links.Manager(this); this.codeDB = codeDBManager ?? new CodeDB.Manager(this); this.output = outputManager ?? new Output.Manager(this); this.searchIndex = searchIndexManager ?? new SearchIndex.Manager(this); this.files = filesManager ?? new Files.Manager(this); }