Beispiel #1
0
        private void GotoByPrj(PointF pt)
        {
            double cx      = (_viewport.MinX + _viewport.MaxX) / 2;
            double cy      = (_viewport.MinY + _viewport.MaxY) / 2;
            double offsetX = pt.x - cx;
            double offsetY = pt.y - cy;

            _viewport.Offset(offsetX, offsetY);
            RefreshMap();
        }
Beispiel #2
0
        private void ComputePrjTransfrom()
        {
            PrjRectangleF newViewport = _viewport;

            //如果_offsetX与_offsetY不为0,则表示地图正在漫游
            newViewport.Offset(-_offsetX, _offsetY);
            if (_onMapControlViewportChanged != null)
            {
                _onMapControlViewportChanged(this, _viewport, newViewport);
            }
            TranslateTransform translateMatrix = null;
            ScaleTransform     scaleMatrix     = null;

            if (_prj2PixelTransform == null)
            {
                TransformGroup tran = new TransformGroup();
                translateMatrix = new TranslateTransform();
                scaleMatrix     = new ScaleTransform();
                ScaleTransform negMatrix = new ScaleTransform();
                negMatrix.ScaleX = 1;
                negMatrix.ScaleY = -1;

                tran.Children.Add(negMatrix);
                tran.Children.Add(translateMatrix);
                tran.Children.Add(scaleMatrix);
                //
                translateMatrix.X  = -newViewport.MinX; //left
                translateMatrix.Y  = newViewport.MaxY;  //top
                scaleMatrix.ScaleX = 1d / _resolutionX;
                scaleMatrix.ScaleY = 1d / _resolutionY;
                //
                _prj2PixelTransform = tran;
            }
            else
            {
                translateMatrix = (_prj2PixelTransform as TransformGroup).Children[1] as TranslateTransform;
                scaleMatrix     = (_prj2PixelTransform as TransformGroup).Children[2] as ScaleTransform;
                //
                translateMatrix.X  = -newViewport.MinX;
                translateMatrix.Y  = newViewport.MaxY;
                scaleMatrix.ScaleX = 1d / _resolutionX;
                scaleMatrix.ScaleY = 1d / _resolutionY;
            }
            _pixel2PrjTransform = _prj2PixelTransform.Inverse as Transform;
        }