public void createPlayerBubble()
        {
            Random     rand = new Random();
            BallsTypes type = (BallsTypes)rand.Next(1, 5);

            IGameObject gameObject = GameObjectsPool.getOrCreateFromPool(type, isPlayer: true);

            currentPlayerBall = gameObject;
        }
        public void createGameObject(int row, int col, BallsTypes type)
        {
            IGameObject gameObject = GameObjectsPool.getOrCreateFromPool(type, row, col);

            field.Add(gameObject.id, gameObject);

            if (gameObject.row > LAST_VISIBLE_ROW)
            {
                gameObject.view.setActive = false;
            }
        }