Beispiel #1
0
        public override void Serialize(System.IO.Stream stream)
        {
            base.Serialize(stream);
            StreamWriter sw = new StreamWriter(stream);

            CCSerialization.SerializeData(IsTextureRectRotated, sw);
            CCSerialization.SerializeData(AtlasIndex, sw);
            CCSerialization.SerializeData(TextureRectInPixels, sw);
            sw.WriteLine(textureFile == null ? "null" : textureFile);
        }
Beispiel #2
0
        public override void Deserialize(System.IO.Stream stream)
        {
            base.Deserialize(stream);
            StreamReader sr = new StreamReader(stream);

            textureFile = sr.ReadLine();
            if (textureFile == "null")
            {
                textureFile = null;
            }
            else
            {
                CCLog.Log("CCSprite - deserialized with texture file " + textureFile);
                InitWithFile(textureFile);
            }

            IsTextureRectRotated = CCSerialization.DeSerializeBool(sr);
            AtlasIndex           = CCSerialization.DeSerializeInt(sr);
            TextureRectInPixels  = CCSerialization.DeSerializeRect(sr);
        }