Beispiel #1
0
        public LabelAtlasHD()
        {
            // CCLabelBMFont
			label1 = new CCLabelAtlas("TESTING RETINA DISPLAY", "fonts/larabie-16", 10, 20, 'A');
			label1.AnchorPoint = CCPoint.AnchorMiddle;

            AddChild(label1);

        }
Beispiel #2
0
        public LabelAtlasTest()
        {
            m_time = 0;

			var label1 = new CCLabelAtlas("123 Test", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');
            AddChild(label1, 0, (int)TagSprite.kTagSprite1);
            label1.Position = new CCPoint(10, 100);
            label1.Opacity = 200;

			var label2 = new CCLabelAtlas("0123456789", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');
            AddChild(label2, 0, (int)TagSprite.kTagSprite2);
            label2.Position = new CCPoint(10, 200);
            label2.Opacity = 32;

            Schedule(step);
        }
Beispiel #3
0
        public LabelsEmpty()
        {
            // CCLabelBMFont
			label1 = new CCLabelBMFont("", "fonts/bitmapFontTest3.fnt");
            AddChild(label1, 0, (int)TagSprite.kTagBitmapAtlas1);
            
            // CCLabelTTF
			label2 = new CCLabelTtf("", "arial", 24);
            AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2);

            // CCLabelAtlas
			label3 = new CCLabelAtlas("", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');
            AddChild(label3, 0, (int)TagSprite.kTagBitmapAtlas3);

            base.Schedule(updateStrings, 1.0f);

            setEmpty = false;
        }
        public LabelAtlasColorTest()
        {
            CCLabelAtlas label1 = new CCLabelAtlas("123 Test", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');
            AddChild(label1, 0, (int)TagSprite.kTagSprite1);
            label1.Position = new CCPoint(10, 100);
            label1.Opacity = 200;

            CCLabelAtlas label2 = new CCLabelAtlas("0123456789", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');
            AddChild(label2, 0, (int)TagSprite.kTagSprite2);
            label2.Position = new CCPoint(10, 200);
            label2.Color = ccRED;

            CCFiniteTimeAction fade = new CCFadeOut  (1.0f);
            CCFiniteTimeAction fade_in = fade.Reverse();
            CCFiniteTimeAction seq = new CCSequence(fade, fade_in);
            CCAction repeat = new CCRepeatForever ((CCFiniteTimeAction)seq);
            label2.RunAction(repeat);

            m_time = 0;

            Schedule(step); //:@selector(step:)];
        }
Beispiel #5
0
 public CCMenuItemLabelAtlas(CCLabelAtlas labelAtlas, Action <object> target = null) : base(target)
 {
     LabelAtlas = labelAtlas;
 }
Beispiel #6
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		public ParticleDemo()
        {

            toggleParticleMovMenuItem = new CCMenuItemToggle(ToggleCallback,
                new CCMenuItemFont("Free Movement"),
                new CCMenuItemFont("Relative Movement"),
                new CCMenuItemFont("Grouped Movement"));

            particleMenu = new CCMenu(toggleParticleMovMenuItem);
            AddChild(particleMenu, 100);

            particleCounter = new CCLabelAtlas("0000", "Images/fps_Images", 16, 64, '.');
            AddChild(particleCounter, 100, ParticleTestScene.TagLabelAtlas);

            Background = new CCSprite(TestResource.s_back3);
            AddChild(Background, 5);

			// Add event listeners

			var listener = new CCEventListenerTouchAllAtOnce();
			listener.OnTouchesBegan = OnTouchesBegan;
			listener.OnTouchesMoved = OnTouchesMoved;
			listener.OnTouchesEnded = OnTouchesEnded;

			AddEventListener(listener);

			coloredBackground = new CCLayerColor(new CCColor4B(127, 127, 127, 255));
			AddChild(coloredBackground, 4);
        }
 public CCMenuItemLabelAtlas(CCLabelAtlas labelAtlas, Action<object> target = null) : base(target)
 {
     LabelAtlas = labelAtlas;
 }
		/// <summary>
		/// Initialize CCStats.
		/// </summary>
		public void Initialize ()
		{
			if (!isInitialized) {
				// There is a special case for Xamarin iOS monotouch on emulator where they aggresively call 
				// garbage collection themselves on the simulator. This should not affect the devices though.
				// So we check if we are running on a Device and only update the counters if we are.
				#if IOS
                if (Runtime.Arch != Arch.DEVICE)
                    isCheckGC = false;
				#endif

				CCTexture2D texture;
				CCTextureCache textureCache = CCTextureCache.SharedTextureCache;

				stopwatch = new Stopwatch ();

				try {
                    var surfaceFormat = CCSurfaceFormat.Bgra4444;
#if WINDOWS_PHONE81
                    surfaceFormat = CCSurfaceFormat.Color;
#endif
					texture = !textureCache.Contains ("cc_fps_images") ? textureCache.AddImage (CCFPSImage.PngData, "cc_fps_images", surfaceFormat) : textureCache ["cc_fps_images"];

					// Analysis disable CompareOfFloatsByEqualityOperator
					if (texture == null || (texture.ContentSizeInPixels.Width == 0 && texture.ContentSizeInPixels.Height == 0)) {
						CCLog.Log ("CCStats: Failed to create stats texture");

						return;
					}
				} catch (Exception ex) {
					// MonoGame may not allow texture.fromstream,
					// so catch this exception here and disable the stats
					CCLog.Log ("CCStats: Failed to create stats texture:");
					if (ex != null)
						CCLog.Log (ex.ToString ());

					return;
				}

				// We will remove the texture cc_fps_images from our cache to fix a problem of loosing the texture
				// when the cache is purged.  If not then the statistics no longer show because it has been Disposed of.
				textureCache.RemoveTextureForKey ("cc_fps_images");

				try {
					texture.IsAntialiased = false; // disable antialiasing so the labels are always sharp

					fpsLabel = new CCLabelAtlas ("00.0", texture, 4, 8, '.');

					updateTimeLabel = new CCLabelAtlas ("0.000", texture, 4, 8, '.');

					drawTimeLabel = new CCLabelAtlas ("0.000", texture, 4, 8, '.');

					drawCallLabel = new CCLabelAtlas ("000", texture, 4, 8, '.');

					memoryLabel = new CCLabelAtlas ("0", texture, 4, 8, '.');
					memoryLabel.Color = new CCColor3B (35, 185, 255);

					gcLabel = new CCLabelAtlas ("0", texture, 4, 8, '.');
					gcLabel.Color = new CCColor3B (255, 196, 54);
				} catch (Exception ex) {
					CCLog.Log ("CCStats: Failed to create stats labels:");
					if (ex != null)
						CCLog.Log (ex.ToString ());

					return;
				}
			}

			isInitialized = true;

			Scale = 1;
		}
Beispiel #9
0
        // Initialize the stats display.
        public void Initialize()
        {
            if (!isInitialized)
            {
                // There is a special case for Xamarin iOS monotouch on emulator where they aggresively call
                // garbage collection themselves on the simulator. This should not affect the devices though.
                // So we check if we are running on a Device and only update the counters if we are.
                #if IOS
                if (Runtime.Arch != Arch.DEVICE)
                {
                    isCheckGC = false;
                }
                #endif

                CCTexture2D    texture;
                CCTextureCache textureCache = CCTextureCache.SharedTextureCache;

                stopwatch = new Stopwatch();

                try {
                    texture = !textureCache.Contains("cc_fps_images") ? textureCache.AddImage(CCFPSImage.PngData, "cc_fps_images", CCSurfaceFormat.Bgra4444) : textureCache["cc_fps_images"];

                    if (texture == null || (texture.ContentSizeInPixels.Width == 0 && texture.ContentSizeInPixels.Height == 0))
                    {
                        CCLog.Log("CCStats: Failed to create stats texture");

                        return;
                    }
                } catch (Exception ex) {
                    // MonoGame may not allow texture.fromstream,
                    // so catch this exception here and disable the stats
                    CCLog.Log("CCStats: Failed to create stats texture:");
                    if (ex != null)
                    {
                        CCLog.Log(ex.ToString());
                    }

                    return;
                }

                try {
                    texture.IsAntialiased = false; // disable antialiasing so the labels are always sharp

                    fpsLabel = new CCLabelAtlas("00.0", texture, 4, 8, '.');

                    updateTimeLabel = new CCLabelAtlas("0.000", texture, 4, 8, '.');

                    drawTimeLabel = new CCLabelAtlas("0.000", texture, 4, 8, '.');

                    drawCallLabel = new CCLabelAtlas("000", texture, 4, 8, '.');

                    memoryLabel       = new CCLabelAtlas("0", texture, 4, 8, '.');
                    memoryLabel.Color = new CCColor3B(35, 185, 255);

                    gcLabel       = new CCLabelAtlas("0", texture, 4, 8, '.');
                    gcLabel.Color = new CCColor3B(255, 196, 54);
                } catch (Exception ex) {
                    CCLog.Log("CCStats: Failed to create stats labels:");
                    if (ex != null)
                    {
                        CCLog.Log(ex.ToString());
                    }

                    return;
                }
            }

            var factor = 1.0f;
            var pos    = CCPoint.Zero; //CCApplication.SharedApplication.MainWindowDirector.VisibleOrigin;

            fpsLabel.Scale        = factor;
            updateTimeLabel.Scale = factor;
            drawTimeLabel.Scale   = factor;
            drawCallLabel.Scale   = factor;
            memoryLabel.Scale     = factor;
            gcLabel.Scale         = factor;

            memoryLabel.Position     = new CCPoint(4 * factor, 44 * factor) + pos;
            gcLabel.Position         = new CCPoint(4 * factor, 36 * factor) + pos;
            drawCallLabel.Position   = new CCPoint(4 * factor, 28 * factor) + pos;
            updateTimeLabel.Position = new CCPoint(4 * factor, 20 * factor) + pos;
            drawTimeLabel.Position   = new CCPoint(4 * factor, 12 * factor) + pos;
            fpsLabel.Position        = new CCPoint(4 * factor, 4 * factor) + pos;

            isInitialized = true;
        }
Beispiel #10
0
        public MenuLayer1()
        {

			// Register Touch Event
			touchListener = new CCEventListenerTouchOneByOne();
			touchListener.IsSwallowTouches = true;

			touchListener.OnTouchBegan = onTouchBegan;
			touchListener.OnTouchMoved = onTouchMoved;
			touchListener.OnTouchEnded = onTouchEnded;
			touchListener.OnTouchCancelled = onTouchCancelled;

			AddEventListener(touchListener, 1);

			// We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our
			// rectangle coordinates passed to work with HD images so the coordinates are off.  We will just 
			// modify this here to make sure we have the correct sizes when they are passed.
			CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
			CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
			CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));


            var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.');
            var item3 = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled);
            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color = new CCColor3B(200, 200, 255);

            // Font Item
			CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", (sender) => 
				{
					disabledItem.Enabled = !disabledItem.Enabled;

				});

            // Label Item (CCLabelBMFont)
            CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabelBMFont item5 = new CCMenuItemLabelBMFont(label, this.menuCallbackConfig);


            // Testing issue #500
            item5.Scale = 0.8f;

			CCMenuItemFont.FontSize = 30;
            // Events
            CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
			CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit);
			item7.RepeatForever(color_action, color_action.Reverse());

			menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);
			menu.AlignItemsVertically();

            disabledItem = item3;
            disabledItem.Enabled = false;

            AddChild(menu);
			menu.Scale = 0;
			menu.RunAction(new CCScaleTo(1, 1));
        }
Beispiel #11
0
        // Initialize the stats display.
        public void Initialize()
        {
            if (!isInitialized) 
			{
                // There is a special case for Xamarin iOS monotouch on emulator where they aggresively call 
                // garbage collection themselves on the simulator. This should not affect the devices though.
                // So we check if we are running on a Device and only update the counters if we are.
                #if IOS
                if (Runtime.Arch != Arch.DEVICE)
                    isCheckGC = false;
                #endif

                CCTexture2D texture;
                CCTextureCache textureCache = CCTextureCache.SharedTextureCache;

                stopwatch = new Stopwatch();

                try {
                    texture = !textureCache.Contains ("cc_fps_images") ? textureCache.AddImage (CCFPSImage.PngData, "cc_fps_images", CCSurfaceFormat.Bgra4444) : textureCache["cc_fps_images"];

                    if (texture == null || (texture.ContentSizeInPixels.Width == 0 && texture.ContentSizeInPixels.Height == 0)) {
                        CCLog.Log ("CCStats: Failed to create stats texture");

                        return;
                    }
                } catch (Exception ex) {
                    // MonoGame may not allow texture.fromstream,
                    // so catch this exception here and disable the stats
                    CCLog.Log ("CCStats: Failed to create stats texture:");
					if(ex!=null)
						CCLog.Log (ex.ToString ());

                    return;
                }

                try {
                    texture.IsAntialiased = false; // disable antialiasing so the labels are always sharp

                    fpsLabel = new CCLabelAtlas ("00.0", texture, 4, 8, '.');

                    updateTimeLabel = new CCLabelAtlas ("0.000", texture, 4, 8, '.');

                    drawTimeLabel = new CCLabelAtlas ("0.000", texture, 4, 8, '.');

                    drawCallLabel = new CCLabelAtlas ("000", texture, 4, 8, '.');

                    memoryLabel = new CCLabelAtlas ("0", texture, 4, 8, '.');
                    memoryLabel.Color = new CCColor3B (35, 185, 255);

                    gcLabel = new CCLabelAtlas ("0", texture, 4, 8, '.');
                    gcLabel.Color = new CCColor3B (255, 196, 54);
                } catch (Exception ex) {
                    CCLog.Log ("CCStats: Failed to create stats labels:");
					if(ex !=null)
						CCLog.Log (ex.ToString ());

                    return;
                }
            }

            var factor = 2;
            var pos = CCPoint.Zero;

            fpsLabel.Scale = factor;
            updateTimeLabel.Scale = factor;
            drawTimeLabel.Scale = factor;
            drawCallLabel.Scale = factor;
            memoryLabel.Scale = factor;
            gcLabel.Scale = factor;

            memoryLabel.Position = new CCPoint (4 * factor, 44 * factor) + pos;
            gcLabel.Position = new CCPoint (4 * factor, 36 * factor) + pos;
            drawCallLabel.Position = new CCPoint (4 * factor, 28 * factor) + pos;
            updateTimeLabel.Position = new CCPoint (4 * factor, 20 * factor) + pos;
            drawTimeLabel.Position = new CCPoint (4 * factor, 12 * factor) + pos;
            fpsLabel.Position = new CCPoint (4 * factor, 4 * factor) + pos;

            isInitialized = true;
        }
Beispiel #12
0
        /// <summary>
        /// Initialize CCStats.
        /// </summary>
        public void Initialize()
        {
            if (!isInitialized)
            {
                // There is a special case for Xamarin iOS monotouch on emulator where they aggresively call
                // garbage collection themselves on the simulator. This should not affect the devices though.
                // So we check if we are running on a Device and only update the counters if we are.
                                #if IOS
                if (Runtime.Arch != Arch.DEVICE)
                {
                    isCheckGC = false;
                }
                                #endif

                CCTexture2D    texture;
                CCTextureCache textureCache = CCTextureCache.SharedTextureCache;

                stopwatch = new Stopwatch();

                try {
                    texture = !textureCache.Contains("cc_fps_images") ? textureCache.AddImage(CCFPSImage.PngData, "cc_fps_images", CCSurfaceFormat.Bgra4444) : textureCache ["cc_fps_images"];

                    // Analysis disable CompareOfFloatsByEqualityOperator
                    if (texture == null || (texture.ContentSizeInPixels.Width == 0 && texture.ContentSizeInPixels.Height == 0))
                    {
                        CCLog.Log("CCStats: Failed to create stats texture");

                        return;
                    }
                } catch (Exception ex) {
                    // MonoGame may not allow texture.fromstream,
                    // so catch this exception here and disable the stats
                    CCLog.Log("CCStats: Failed to create stats texture:");
                    if (ex != null)
                    {
                        CCLog.Log(ex.ToString());
                    }

                    return;
                }

                // We will remove the texture cc_fps_images from our cache to fix a problem of loosing the texture
                // when the cache is purged.  If not then the statistics no longer show because it has been Disposed of.
                textureCache.RemoveTextureForKey("cc_fps_images");

                try {
                    texture.IsAntialiased = false;                     // disable antialiasing so the labels are always sharp

                    fpsLabel = new CCLabelAtlas("00.0", texture, 4, 8, '.');

                    updateTimeLabel = new CCLabelAtlas("0.000", texture, 4, 8, '.');

                    drawTimeLabel = new CCLabelAtlas("0.000", texture, 4, 8, '.');

                    drawCallLabel = new CCLabelAtlas("000", texture, 4, 8, '.');

                    memoryLabel       = new CCLabelAtlas("0", texture, 4, 8, '.');
                    memoryLabel.Color = new CCColor3B(35, 185, 255);

                    gcLabel       = new CCLabelAtlas("0", texture, 4, 8, '.');
                    gcLabel.Color = new CCColor3B(255, 196, 54);
                } catch (Exception ex) {
                    CCLog.Log("CCStats: Failed to create stats labels:");
                    if (ex != null)
                    {
                        CCLog.Log(ex.ToString());
                    }

                    return;
                }
            }

            isInitialized = true;

            Scale = 1;
        }
Beispiel #13
0
        public virtual void initWithSubTest(int asubtest, int particles)
        {
            //srandom(0);

            subtestNumber = asubtest;
            CCSize s = Layer.VisibleBoundsWorldspace.Size;

            lastRenderedCount = 0;
            quantityParticles = particles;

			CCMenuItemFont.FontSize = 64;
			CCMenuItemFont.FontName = "arial";
            CCMenuItemFont decrease = new CCMenuItemFont(" - ", onDecrease);
            decrease.Color = new CCColor3B(0, 200, 20);
            CCMenuItemFont increase = new CCMenuItemFont(" + ", onIncrease);
            increase.Color = new CCColor3B(0, 200, 20);

            CCMenu menu = new CCMenu(decrease, increase);
            menu.AlignItemsHorizontally();
            menu.Position = new CCPoint(s.Width / 2, s.Height / 2 + 15);
            AddChild(menu, 1);

            CCLabelTtf infoLabel = new CCLabelTtf("0 nodes", "Marker Felt", 30);
            infoLabel.Color = new CCColor3B(0, 200, 20);
            infoLabel.Position = new CCPoint(s.Width / 2, s.Height - 90);
            AddChild(infoLabel, 1, PerformanceParticleTest.kTagInfoLayer);

            // particles on stage
            CCLabelAtlas labelAtlas = new CCLabelAtlas("0000", "Images/fps_Images", 12, 32, '.');
            AddChild(labelAtlas, 0, PerformanceParticleTest.kTagLabelAtlas);
            labelAtlas.Position = new CCPoint(s.Width - 66, 50);

            // Next Prev Test
            ParticleMenuLayer pMenu = new ParticleMenuLayer(true, PerformanceParticleTest.TEST_COUNT, PerformanceParticleTest.s_nParCurIdx);
            AddChild(pMenu, 1, PerformanceParticleTest.kTagMenuLayer);

            // Sub Tests
			CCMenuItemFont.FontSize = 38;
			CCMenuItemFont.FontName = "arial";
            CCMenu pSubMenu = new CCMenu(null);
            for (int i = 1; i <= 6; ++i)
            {
                //char str[10] = {0};
                string str;
                //sprintf(str, "%d ", i);
                str = string.Format("{0:G}", i);
                CCMenuItemFont itemFont = new CCMenuItemFont(str, testNCallback);
                itemFont.Tag = i;
                pSubMenu.AddChild(itemFont, 10);

                if (i <= 3)
                {
                    itemFont.Color = new CCColor3B(200, 20, 20);
                }
                else
                {
                    itemFont.Color = new CCColor3B(0, 200, 20);
                }
            }
            pSubMenu.AlignItemsHorizontally();
            pSubMenu.Position = new CCPoint(s.Width / 2, 80);
            AddChild(pSubMenu, 2);

            CCLabelTtf label = new CCLabelTtf(title(), "arial", 38);
            AddChild(label, 1);
            label.Position = new CCPoint(s.Width / 2, s.Height - 32);
            label.Color = new CCColor3B(255, 255, 40);

            updateQuantityLabel();
            createParticleSystem();

            Schedule(step);
        }
Beispiel #14
0
        protected override void AddedToScene()
        {
            base.AddedToScene();

            // We do not have an HD version of the menuitemsprite so internally CocosSharp tries to convert our
            // rectangle coordinates passed to work with HD images so the coordinates are off.  We will just 
            // modify this here to make sure we have the correct sizes when they are passed.
            var spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            var spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            var spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));


            var item1 = new CCMenuItemImage(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            var item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            var labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images.png", 12, 32, '.');
            var item3 = new CCMenuItemLabelAtlas(labelAtlas, this.menuCallbackDisabled);
            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color = new CCColor3B(200, 200, 255);

            // Font Item
            var item4 = new CCMenuItemFont("I toggle enable items", (sender) => 
                {
                    disabledItem.Enabled = !disabledItem.Enabled;

                });

            // Label Item (CCLabelBMFont)
            var label = new CCLabel("configuration", "fonts/bitmapFontTest3.fnt");
            var item5 = new CCMenuItemLabel(label, this.menuCallbackConfig);


            // Testing issue #500
            item5.Scale = 0.8f;

            CCMenuItemFont.FontSize = 30;
            // Events
            var item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
            var item7 = new CCMenuItemFont("Quit", this.onQuit);
            item7.RepeatForever(color_action, color_action.Reverse());

            menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);
            menu.AlignItemsVertically();

            disabledItem = item3;
            disabledItem.Enabled = false;

            AddChild(menu);
            menu.Scale = 0;
            menu.RunAction(new CCScaleTo(1, 1));

			// elastic effect
            var s = Layer.VisibleBoundsWorldspace.Size;

			int i = 0;
			CCNode child;
			var pArray = menu.Children;
			object pObject = null;
			if (pArray.Count > 0)
			{
				for (int j = 0; j < pArray.Count; j++)
				{
					pObject = pArray[j];
					if (pObject == null)
						break;

					child = (CCNode) pObject;
					CCPoint dstPoint = child.Position;
					int offset = (int) (s.Width / 2 + 50);
					if (i % 2 == 0)
						offset = -offset;

					child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y);
					child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f));
					i++;

				}
			}
		}