private void updateTexture()
        {
            CCTexture2D tex;

            // Dump the old one
            if (Texture != null)
            {
                Texture.Dispose();
            }

            // let system compute label's width or height when its value is 0
            // refer to cocos2d-x issue #1430
            tex = new CCTexture2D();

            tex.InitWithString(m_pString,
                               CCMacros.CCSizePointsToPixels(m_tDimensions),
                               m_hAlignment,
                               m_vAlignment,
                               m_pFontName,
                               m_fFontSize * CCMacros.CCContentScaleFactor());

            Texture = tex;

            CCRect rect = CCRect.Zero;

            rect.Size = m_pobTexture.ContentSize;
            SetTextureRect(rect);
        }
Beispiel #2
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        private void updateTexture()
        {
            CCTexture2D tex;

            // Dump the old one
            if (Texture != null)
            {
                CCTexture2D tmp = Texture;
                Texture = null;
                tmp.Dispose();
            }

            // let system compute label's width or height when its value is 0
            // refer to cocos2d-x issue #1430
            tex = new CCTexture2D();

            var result = tex.InitWithString(m_pString,
                                            m_tDimensions.PointsToPixels(),
                                            m_hAlignment,
                                            m_vAlignment,
                                            m_pFontName,
                                            m_fFontSize * CCMacros.CCContentScaleFactor());

//#if MACOS || IPHONE || IOS
//			// There was a problem loading the text for some reason or another if result is not true
//			// For MonoMac and IOS Applications we will try to create a Native Label automatically
//			// If the font is not found then a default font will be selected by the device and used.
//			if (!result && !string.IsNullOrEmpty(m_pString))
//			{
//				tex = CCLabelUtilities.CreateLabelTexture (m_pString,
//				                                           CCMacros.CCSizePointsToPixels (m_tDimensions),
//				                                           m_hAlignment,
//				                                           m_vAlignment,
//				                                           m_pFontName,
//				                                           m_fFontSize * CCMacros.CCContentScaleFactor (),
//				                                           new CCColor4B(Microsoft.Xna.Framework.Color.White) );
//			}
//#endif
            if (result)
            {
                Texture = tex;

                CCRect rect = CCRect.Zero;
                rect.Size = m_pobTexture.ContentSize;
                SetTextureRect(rect);
            }
        }
Beispiel #3
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        private void updateTexture()
        {
            CCTexture2D tex;

            // Dump the old one
            if (Texture != null)
            {
                Texture.Dispose();
            }

            // let system compute label's width or height when its value is 0
            // refer to cocos2d-x issue #1430
            tex = new CCTexture2D();

            tex.InitWithString(m_pString,
                               CCMacros.CCSizePointsToPixels(m_tDimensions),
                               m_hAlignment,
                               m_vAlignment,
                               m_pFontName,
                               m_fFontSize * CCMacros.CCContentScaleFactor());

            Texture = tex;

            CCRect rect = CCRect.Zero;
            rect.Size = m_pobTexture.ContentSize;
            SetTextureRect(rect);
        }
Beispiel #4
0
        private void updateTexture()
        {
            CCTexture2D tex;

            // Dump the old one
            if (Texture != null)
            {
                Texture.Dispose();
            }

            // let system compute label's width or height when its value is 0
            // refer to cocos2d-x issue #1430
            tex = new CCTexture2D();

            var result = tex.InitWithString(m_pString,
                               CCMacros.CCSizePointsToPixels(m_tDimensions),
                               m_hAlignment,
                               m_vAlignment,
                               m_pFontName,
                               m_fFontSize * CCMacros.CCContentScaleFactor());

//#if MONOMAC || IPHONE || IOS
//			// There was a problem loading the text for some reason or another if result is not true
//			// For MonoMac and IOS Applications we will try to create a Native Label automatically
//			// If the font is not found then a default font will be selected by the device and used.
//			if (!result && !string.IsNullOrEmpty(m_pString)) 
//			{
//				tex = CCLabelUtilities.CreateLabelTexture (m_pString,
//				                                           CCMacros.CCSizePointsToPixels (m_tDimensions),
//				                                           m_hAlignment,
//				                                           m_vAlignment,
//				                                           m_pFontName,
//				                                           m_fFontSize * CCMacros.CCContentScaleFactor (),
//				                                           new CCColor4B(Microsoft.Xna.Framework.Color.White) );
//			}
//#endif
            Texture = tex;

            CCRect rect = CCRect.Zero;
            rect.Size = m_pobTexture.ContentSize;
            SetTextureRect(rect);
        }