public RenderTextureTestDepthStencil()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCSprite sprite = new CCSprite("Images/fire");
            sprite.Position = new CCPoint(s.Width * 0.25f, 0);
            sprite.Scale = 10;

            CCRenderTexture rend = new CCRenderTexture((int)s.Width, (int)s.Height, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, RenderTargetUsage.DiscardContents);

            rend.BeginWithClear(0, 0, 0, 0, 0);

            var save = CCDrawManager.DepthStencilState;

            CCDrawManager.DepthStencilState = new DepthStencilState()
                {
                    ReferenceStencil = 1,

                    DepthBufferEnable = false,
                    StencilEnable = true,
                    StencilFunction = CompareFunction.Always,
                    StencilPass = StencilOperation.Replace,
                    
                    TwoSidedStencilMode = true,
                    CounterClockwiseStencilFunction = CompareFunction.Always,
                    CounterClockwiseStencilPass = StencilOperation.Replace,
                };

            sprite.Visit();

            CCDrawManager.DepthStencilState = new DepthStencilState()
            {
                DepthBufferEnable = false,
                StencilEnable = true,
                StencilFunction = CompareFunction.NotEqual,
                StencilPass = StencilOperation.Keep,
                ReferenceStencil = 1
            };
            // GL_SRC_ALPHA

            CCDrawManager.BlendFunc(new CCBlendFunc(CCOGLES.GL_ONE, CCOGLES.GL_ONE_MINUS_SRC_ALPHA));

            //! move sprite half width and height, and draw only where not marked
            sprite.Position = sprite.Position + new CCPoint(sprite.ContentSize.Width * sprite.Scale, sprite.ContentSize.Height * sprite.Scale) * 0.5f;

            sprite.Visit();

            CCDrawManager.DepthStencilState = save;

            rend.End();


            rend.Position = new CCPoint(s.Width * 0.5f, s.Height * 0.5f);

            AddChild(rend);
        }
        public void NeedsLayout()
        {
            m_pOnSprite.Position = new CCPoint(m_pOnSprite.ContentSize.Width / 2 + m_fSliderXPosition,
                                               m_pOnSprite.ContentSize.Height / 2);
            m_pOffSprite.Position = new CCPoint(m_pOnSprite.ContentSize.Width + m_pOffSprite.ContentSize.Width / 2 + m_fSliderXPosition,
                                                m_pOffSprite.ContentSize.Height / 2);
            m_ThumbSprite.Position = new CCPoint(m_pOnSprite.ContentSize.Width + m_fSliderXPosition,
                                                 m_pMaskTexture.ContentSize.Height / 2);

            if (m_pOnLabel != null)
            {
                m_pOnLabel.Position = new CCPoint(m_pOnSprite.Position.X - m_ThumbSprite.ContentSize.Width / 6,
                                                  m_pOnSprite.ContentSize.Height / 2);
            }
            if (m_pOffLabel != null)
            {
                m_pOffLabel.Position = new CCPoint(m_pOffSprite.Position.X + m_ThumbSprite.ContentSize.Width / 6,
                                                   m_pOffSprite.ContentSize.Height / 2);
            }

            CCRenderTexture rt = new CCRenderTexture((int)m_pMaskTexture.ContentSize.Width, (int)m_pMaskTexture.ContentSize.Height,
                                                     SurfaceFormat.Color, DepthFormat.None, RenderTargetUsage.DiscardContents);

            rt.BeginWithClear(0, 0, 0, 0);

            m_pOnSprite.Visit();
            m_pOffSprite.Visit();

            if (m_pOnLabel != null)
            {
                m_pOnLabel.Visit();
            }
            if (m_pOffLabel != null)
            {
                m_pOffLabel.Visit();
            }

            if (m_pMaskSprite == null)
            {
                m_pMaskSprite             = new CCSprite(m_pMaskTexture);
                m_pMaskSprite.AnchorPoint = new CCPoint(0, 0);
                m_pMaskSprite.BlendFunc   = new CCBlendFunc(CCOGLES.GL_ZERO, CCOGLES.GL_SRC_ALPHA);
            }
            else
            {
                m_pMaskSprite.Texture = m_pMaskTexture;
            }

            m_pMaskSprite.Visit();

            rt.End();

            Texture = rt.Sprite.Texture;
            //IsFlipY = true;
        }
Beispiel #3
0
        public void NeedsLayout()
        {
            _onSprite.Position = new CCPoint(_onSprite.ContentSize.Width / 2 + _sliderXPosition,
                                             _onSprite.ContentSize.Height / 2);
            _offSprite.Position = new CCPoint(_onSprite.ContentSize.Width + _offSprite.ContentSize.Width / 2 + _sliderXPosition,
                                              _offSprite.ContentSize.Height / 2);
            _thumbSprite.Position = new CCPoint(_onSprite.ContentSize.Width + _sliderXPosition,
                                                _maskSprite.ContentSize.Height / 2);

            if (_onLabel != null)
            {
                _onLabel.Position = new CCPoint(_onSprite.Position.X - _thumbSprite.ContentSize.Width / 6,
                                                _onSprite.ContentSize.Height / 2);
            }
            if (_offLabel != null)
            {
                _offLabel.Position = new CCPoint(_offSprite.Position.X + _thumbSprite.ContentSize.Width / 6,
                                                 _offSprite.ContentSize.Height / 2);
            }

            var rt = new CCRenderTexture(
                (int)_maskSprite.ContentSizeInPixels.Width,
                (int)_maskSprite.ContentSizeInPixels.Height,
                SurfaceFormat.Color, DepthFormat.None, RenderTargetUsage.DiscardContents
                );

            rt.BeginWithClear(0, 0, 0, 0);

            _onSprite.Visit();
            _offSprite.Visit();

            if (_onLabel != null)
            {
                _onLabel.Visit();
            }
            if (_offLabel != null)
            {
                _offLabel.Visit();
            }

            _maskSprite.AnchorPoint = new CCPoint(0, 0);
            _maskSprite.BlendFunc   = new CCBlendFunc(CCOGLES.GL_ZERO, CCOGLES.GL_SRC_ALPHA);

            _maskSprite.Visit();

            rt.End();

            InitWithTexture(rt.Sprite.Texture);

            ContentSize = _maskSprite.ContentSize;
        }
        public RenderTextureIssue937()
        {
            /*
            *     1    2
            * A: A1   A2
            *
            * B: B1   B2
            *
            *  A1: premulti sprite
            *  A2: premulti render
            *
            *  B1: non-premulti sprite
            *  B2: non-premulti render
            */
            CCLayerColor background = new CCLayerColor(new CCColor4B(200, 200, 200, 255));
            AddChild(background);

            CCSprite spr_premulti = new CCSprite("Images/fire");
            spr_premulti.Position = new CCPoint(16, 48);

            CCSprite spr_nonpremulti = new CCSprite("Images/fire");
            spr_nonpremulti.Position = new CCPoint(16, 16);


            /* A2 & B2 setup */
            CCRenderTexture rend = new CCRenderTexture(32, 64);

            // It's possible to modify the RenderTexture blending function by
            //CCBlendFunc bf = new CCBlendFunc (OGLES.GL_ONE, OGLES.GL_ONE_MINUS_SRC_ALPHA);
            //rend.Sprite.BlendFunc = bf;

            rend.Begin();
            // A2
            spr_premulti.Visit();
            // B2
            spr_nonpremulti.Visit();
            rend.End();

            CCSize s = CCDirector.SharedDirector.WinSize;

            /* A1: setup */
            spr_premulti.Position = new CCPoint(s.Width / 2 - 16, s.Height / 2 + 16);
            /* B1: setup */
            spr_nonpremulti.Position = new CCPoint(s.Width / 2 - 16, s.Height / 2 - 16);

            rend.Position = new CCPoint(s.Width / 2 + 16, s.Height / 2);

            AddChild(spr_nonpremulti);
            AddChild(spr_premulti);
            AddChild(rend);
        }