Beispiel #1
0
        public override bool Init()
        {
            InitWithColor(new CCColor4B(0, 0, 255, 255));

            var item0 = new CCMenuItemFont("(3) Touch to pushScene (self)", item0Clicked);
            var item1 = new CCMenuItemFont("(3) Touch to popScene", item1Clicked);
            var item2 = new CCMenuItemFont("(3) Touch to popToRootScene", item2Clicked);
            var item3 = new CCMenuItemFont("(3) Touch to popToSceneStackLevel(2)", item3Clicked);

            CCMenu menu = new CCMenu(item0, item1, item2, item3);
            menu.AlignItemsVertically();

            AddChild(menu);

            CCSize s = CCDirector.SharedDirector.WinSize;
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            AddChild(sprite);
            
            sprite.Position = new CCPoint(s.Width /2, 40);
            CCActionInterval rotate = new CCRotateBy (2, 360);
            CCAction repeat = new CCRepeatForever (rotate);
            sprite.RunAction(repeat);

            Schedule(testDealloc);

            return true;
        }
Beispiel #2
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        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = new CCSprite(TestResource.s_back3);
            AddChild(back, -10);
            back.AnchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.ContentSize;

            CCMenuItem item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu menu = new CCMenu(item);
            menu.AlignItemsVertically();
            menu.Position = (new CCPoint(backSize.Width / 2, backSize.Height / 2));
            back.AddChild(menu);

            CCActionInterval rot = new CCRotateBy (5, 360);
            CCAction fe = new CCRepeatForever (rot);
            item.RunAction(fe);

            CCActionInterval move = new CCMoveBy (3, new CCPoint(200, 0));
            var move_back = (CCActionInterval) move.Reverse();
            CCFiniteTimeAction seq = new CCSequence(move, move_back);
            CCAction fe2 = new CCRepeatForever ((CCActionInterval) seq);
            back.RunAction(fe2);
        }
Beispiel #3
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        public void reset()
        {

            int localtag = 0;
            localtag++;

            // TO TRIGGER THE BUG:
            // remove the itself from parent from an action
            // The menu will be removed, but the instance will be alive
            // and then a new node will be allocated occupying the memory.
            // => CRASH BOOM BANG
            CCNode node = GetChildByTag(localtag - 1);
            CCLog.Log("Menu: %p", node);
            RemoveChild(node, false);
            //	[self removeChildByTag:localtag-1 cleanup:NO];

            CCMenuItem item1 = new CCMenuItemFont("One", menuCallback);
            CCLog.Log("MenuItemFont: %p", item1);
            CCMenuItem item2 = new CCMenuItemFont("Two", menuCallback);
            CCMenu menu = new CCMenu(item1, item2);
            menu.AlignItemsVertically();

            float x = CCRandom.Next() * 50;
            float y = CCRandom.Next() * 50;
            menu.Position = menu.Position + new CCPoint(x, y);
            AddChild(menu, 0, localtag);

            //[self check:self];
        }
Beispiel #4
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        public SceneTestLayer1()
        {
            CCMenuItemFont item1 = new CCMenuItemFont("(1) Test pushScene", onPushScene);
            CCMenuItemFont item2 = new CCMenuItemFont("(1) Test pushScene w/transition", onPushSceneTran);
            CCMenuItemFont item3 = new CCMenuItemFont("(1) Quit", onQuit);
            _PopMenuItem = new CCMenuItemFont("(1) Test popScene w/transition", onPopSceneTran);

            _TheMenu = new CCMenu(item1, item2, item3, _PopMenuItem);
            _TheMenu.AlignItemsVertically();

            AddChild(_TheMenu);

            CCSize s = CCDirector.SharedDirector.WinSize;
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            AddChild(sprite);
            sprite.Position = new CCPoint(s.Width - 40, s.Height / 2);
            CCActionInterval rotate = new CCRotateBy (2, 360);
            CCAction repeat = new CCRepeatForever (rotate);
            sprite.RunAction(repeat);
        }
        public RenderTextureSave()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            // create a render texture, this is what we are going to draw into
            m_pTarget = new CCRenderTexture((int) s.Width, (int) s.Height, SurfaceFormat.Color, DepthFormat.None, RenderTargetUsage.PreserveContents);

			// Let's clear the rendertarget here so that we start off fresh.
			// Some platforms do not seem to be initializing the rendertarget color so this will make sure the background shows up colored instead of 
			// what looks like non initialized.  Mostly MacOSX for now.
			m_pTarget.Clear(0,0,0,255);

            m_pTarget.Position = new CCPoint(s.Width / 2, s.Height / 2);

            // It's possible to modify the RenderTexture blending function by
            //CCBlendFunc tbf = new CCBlendFunc (OGLES.GL_ONE, OGLES.GL_ONE_MINUS_SRC_ALPHA);
            //m_pTarget.Sprite.BlendFunc = tbf;

            // note that the render texture is a CCNode, and contains a sprite of its texture for convience,
            // so we can just parent it to the scene like any other CCNode
            AddChild(m_pTarget, -1);

            // create a brush image to draw into the texture with
            m_pBrush = new CCSprite("Images/fire");
            // It's possible to modify the Brushes blending function by
            CCBlendFunc bbf = new CCBlendFunc (CCOGLES.GL_ONE, CCOGLES.GL_ONE_MINUS_SRC_ALPHA);
            m_pBrush.BlendFunc = bbf;

            m_pBrush.Color = new CCColor3B (Color.Red);
            m_pBrush.Opacity = 20;
            TouchEnabled = true;

            // Save Image menu
            CCMenuItemFont.FontSize = 16;
            CCMenuItem item1 = new CCMenuItemFont("Save Image", saveImage);
            CCMenuItem item2 = new CCMenuItemFont("Clear", clearImage);
            var menu = new CCMenu(item1, item2);
            AddChild(menu);
            menu.AlignItemsVertically();
            menu.Position = new CCPoint(s.Width - 80, s.Height - 30);
        }
Beispiel #6
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        public override bool Init()
        {
            // always call "super" init
            // Apple recommends to re-assign "self" with the "super" return value
            if (base.Init())
            {
                TouchEnabled = true;
                // ask director the the window size
                CCSize size = CCDirector.SharedDirector.WinSize;
                CCLayerColor layer;
                for (int i = 0; i < 5; i++)
                {
                    layer = new CCLayerColor(new CCColor4B((byte)(i*20), (byte)(i*20), (byte)(i*20),255));
                    layer.ContentSize = new CCSize(i * 100, i * 100);
                    layer.Position = new CCPoint(size.Width / 2, size.Height / 2);
                    layer.AnchorPoint = new CCPoint(0.5f, 0.5f);
                    layer.IgnoreAnchorPointForPosition = true;
                    AddChild(layer, -1 - i);
                    
                }

                // create and initialize a Label
                CCLabelTTF label = new CCLabelTTF("Hello World", "Marker Felt", 64);
                CCMenuItem item1 = new CCMenuItemFont("restart", restart);

                CCMenu menu = new CCMenu(item1);
                menu.AlignItemsVertically();
                menu.Position = new CCPoint(size.Width / 2, 100);
                AddChild(menu);

                // position the label on the center of the screen
                label.Position = new CCPoint(size.Width / 2, size.Height / 2);

                // add the label as a child to this Layer
                AddChild(label);
                return true;
            }
            return false;
        }
Beispiel #7
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        public SceneTestLayer2()
        {
            m_timeCounter = 0;

            CCMenuItemFont item1 = new CCMenuItemFont("(2) replaceScene", onReplaceScene);
            CCMenuItemFont item2 = new CCMenuItemFont("(2) replaceScene w/transition", onReplaceSceneTran);
            CCMenuItemFont item3 = new CCMenuItemFont("(2) Go Back", onGoBack);
            _PopMenuItem = new CCMenuItemFont("(2) Test popScene w/transition", onPopSceneTran);

            _TheMenu = new CCMenu(item1, item2, item3, _PopMenuItem);
            _TheMenu.AlignItemsVertically();

            AddChild(_TheMenu);

            CCSize s = CCDirector.SharedDirector.WinSize;
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            AddChild(sprite);
            sprite.Position = new CCPoint(s.Width - 40, s.Height / 2);
            CCActionInterval rotate = new CCRotateBy (2, 360);
            CCAction repeat = new CCRepeatForever (rotate);
            sprite.RunAction(repeat);

            Schedule(testDealloc);
        }
        public BitmapFontMultiLineAlignment()
        {
            TouchEnabled = true;

            // ask director the the window size
            CCSize size = CCDirector.SharedDirector.WinSize;

            // create and initialize a Label
            m_pLabelShouldRetain = new CCLabelBMFont(LongSentencesExample, "fonts/markerFelt.fnt", size.Width / 1.5f,
                                                        CCTextAlignment.Center);

            m_pArrowsBarShouldRetain = new CCSprite("Images/arrowsBar");
            m_pArrowsShouldRetain = new CCSprite("Images/arrows");

            CCMenuItemFont.FontSize = 20;
            CCMenuItemFont longSentences = new CCMenuItemFont("Long Flowing Sentences", stringChanged);
            CCMenuItemFont lineBreaks = new CCMenuItemFont("Short Sentences With Intentional Line Breaks", stringChanged);
            CCMenuItemFont mixed = new CCMenuItemFont("Long Sentences Mixed With Intentional Line Breaks", stringChanged);
            CCMenu stringMenu = new CCMenu(longSentences, lineBreaks, mixed);
            stringMenu.AlignItemsVertically();

            longSentences.Color = CCTypes.CCRed;
            m_pLastSentenceItem = longSentences;
            longSentences.Tag = LongSentences;
            lineBreaks.Tag = LineBreaks;
            mixed.Tag = Mixed;

            CCMenuItemFont.FontSize = 30;

            CCMenuItemFont left = new CCMenuItemFont("Left", alignmentChanged);
            CCMenuItemFont center = new CCMenuItemFont("Center", alignmentChanged);
            CCMenuItemFont right = new CCMenuItemFont("Right", alignmentChanged);
            CCMenu alignmentMenu = new CCMenu(left, center, right);
            alignmentMenu.AlignItemsHorizontallyWithPadding(alignmentItemPadding);

            center.Color = CCTypes.CCRed;
            m_pLastAlignmentItem = center;
            left.Tag = (LeftAlign);
            center.Tag = (CenterAlign);
            right.Tag = (RightAlign);

            // position the label on the center of the screen
            m_pLabelShouldRetain.Position = new CCPoint(size.Width / 2, size.Height / 2);

            m_pArrowsBarShouldRetain.Visible = (false);

            float arrowsWidth = (ArrowsMax - ArrowsMin) * size.Width;
            m_pArrowsBarShouldRetain.ScaleX = (arrowsWidth / m_pArrowsBarShouldRetain.ContentSize.Width);
            m_pArrowsBarShouldRetain.Position = new CCPoint(((ArrowsMax + ArrowsMin) / 2) * size.Width, m_pLabelShouldRetain.Position.Y);

            snapArrowsToEdge();

            stringMenu.Position = new CCPoint(size.Width / 2, size.Height - menuItemPaddingCenter);
            alignmentMenu.Position = new CCPoint(size.Width / 2, menuItemPaddingCenter + 15);

            AddChild(m_pLabelShouldRetain);
            AddChild(m_pArrowsBarShouldRetain);
            AddChild(m_pArrowsShouldRetain);
            AddChild(stringMenu);
            AddChild(alignmentMenu);
        }
Beispiel #9
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        public MenuLayer1()
        {
            CCMenuItemFont.FontSize = 30;
            CCMenuItemFont.FontName = "arial";
            base.TouchEnabled = true;
            // Font Item

            CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));

            CCMenuItemSprite item1 = new CCMenuItemSprite(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback);

            // Image Item
            CCMenuItem item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2);

            // Label Item (LabelAtlas)
            CCLabelAtlas labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images", 16, 24, '.');
            CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas, this.menuCallbackDisabled);
            item3.DisabledColor = new CCColor3B(32, 32, 64);
            item3.Color = new CCColor3B(200, 200, 255);

            // Font Item
            CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", this.menuCallbackEnable);

            item4.FontSizeObj = 20;
            item4.FontNameObj = "arial";

            // Label Item (CCLabelBMFont)
            CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabel item5 = new CCMenuItemLabel(label, this.menuCallbackConfig);
            

            // Testing issue #500
            item5.Scale = 0.8f;

            // Events
            CCMenuItemFont.FontName = "arial";
            CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest);

            // Font Item
            CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit);

            CCActionInterval color_action = new CCTintBy (0.5f, 0, -255, -255);
            CCActionInterval color_back = (CCActionInterval)color_action.Reverse();
            CCFiniteTimeAction seq = CCSequence.FromActions(color_action, color_back);
            item7.RunAction(new CCRepeatForever ((CCActionInterval)seq));

            CCMenu menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7);
            menu.AlignItemsVertically();

            // elastic effect
            CCSize s = CCDirector.SharedDirector.WinSize;
            int i = 0;
            CCNode child;
            var pArray = menu.Children;
            object pObject = null;
            if (pArray.Count > 0)
            {
                for (int j = 0; j < pArray.Count; j++)
                {
                    pObject = pArray[j];
                    if (pObject == null)

                        break;
                    child = (CCNode)pObject;
                    CCPoint dstPoint = child.Position;
                    int offset = (int)(s.Width / 2 + 50);
                    if (i % 2 == 0)
                        offset = -offset;

                    child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y);
                    child.RunAction(new CCEaseElasticOut(new CCMoveBy (2, new CCPoint(dstPoint.X - offset, 0)), 0.35f));
                    i++;

                }
            }
            m_disabledItem = item3;
            m_disabledItem.Enabled = false;

            AddChild(menu);
        }
Beispiel #10
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        public MenuLayer5()
        {
            var randomFilterMenuItem = CocosExtensions.CreateScaledMenuItemLabel(_targetButtonSize, 20, 4, CCColor3B.Blue, new CCColor3B(Microsoft.Xna.Framework.Color.Black), 
                new CCColor3B(Microsoft.Xna.Framework.Color.White), "Random Surprise!", () =>
            {
                CCLog.Log("Random action");
            });
            CocosExtensions.AddJiggle(randomFilterMenuItem);

            var backMenuItem = CocosExtensions.CreateScaledMenuItemLabel(_targetButtonSize, 20, 4, CCColor3B.Blue, new CCColor3B(Microsoft.Xna.Framework.Color.Black), 
                new CCColor3B(Microsoft.Xna.Framework.Color.White), "Back", null);
            var backMenuItemToggle = new CCMenuItemToggle((o) =>
            {
                CCLog.Log("Back toggle touched");
            },
            new[] { backMenuItem });
            CocosExtensions.AddJiggle(backMenuItemToggle);

            var menu = new CCMenu(new[]
                {
                    randomFilterMenuItem, 
                    backMenuItemToggle, 
                });
            AddChild(menu);
            menu.Position = CCDirector.SharedDirector.WinSize.Center;
            menu.AlignItemsVertically();
        }