/** initializes a CCTMXLayer with a tileset info, a layer info and a map info */ public bool InitWithTilesetInfo(CCTMXTilesetInfo tilesetInfo, CCTMXLayerInfo layerInfo, CCTMXMapInfo mapInfo) { // XXX: is 35% a good estimate ? CCSize size = layerInfo.LayerSize; float totalNumberOfTiles = size.Width * size.Height; float capacity = totalNumberOfTiles * 0.35f + 1; // 35 percent is occupied ? CCTexture2D texture = null; if (tilesetInfo != null) { texture = CCTextureCache.SharedTextureCache.AddImage(tilesetInfo.m_sSourceImage); } if (base.InitWithTexture(texture, (int)capacity)) { // layerInfo m_sLayerName = layerInfo.Name; m_tLayerSize = size; m_pTiles = layerInfo.Tiles; m_uMinGID = layerInfo.MinGID; m_uMaxGID = layerInfo.MaxGID; m_cOpacity = layerInfo.Opacity; Properties = new Dictionary <string, string>(layerInfo.Properties); m_fContentScaleFactor = CCDirector.SharedDirector.ContentScaleFactor; // tilesetInfo m_pTileSet = tilesetInfo; // mapInfo m_tMapTileSize = mapInfo.TileSize; m_uLayerOrientation = (CCTMXOrientation)mapInfo.Orientation; // offset (after layer orientation is set); CCPoint offset = CalculateLayerOffset(layerInfo.Offset); Position = CCMacros.CCPointPixelsToPoints(offset); m_pAtlasIndexArray = new List <int>((int)totalNumberOfTiles); ContentSize = CCMacros.CCSizePixelsToPoints(new CCSize(m_tLayerSize.Width * m_tMapTileSize.Width, m_tLayerSize.Height * m_tMapTileSize.Height)); m_bUseAutomaticVertexZ = false; m_nVertexZvalue = 0; return(true); } return(false); }
protected virtual bool InitWithTextureFilename(String filename, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize) { m_pobTexture = null; m_strTextureFilename = filename; m_obRectInPixels = rect; m_obRect = CCMacros.CCRectanglePixelsToPoints(rect); m_obOffsetInPixels = offset; m_obOffset = CCMacros.CCPointPixelsToPoints(m_obOffsetInPixels); m_obOriginalSizeInPixels = originalSize; m_obOriginalSize = CCMacros.CCSizePixelsToPoints(m_obOriginalSizeInPixels); m_bRotated = rotated; return(true); }
protected virtual bool InitWithTexture(CCTexture2D pobTexture, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize) { m_pobTexture = pobTexture; m_obRectInPixels = rect; m_obRect = CCMacros.CCRectanglePixelsToPoints(rect); m_obOffsetInPixels = offset; m_obOffset = CCMacros.CCPointPixelsToPoints(m_obOffsetInPixels); m_obOriginalSizeInPixels = originalSize; m_obOriginalSize = CCMacros.CCSizePixelsToPoints(m_obOriginalSizeInPixels); m_bRotated = rotated; return(true); }
public void CreateFontChars() { int nextFontPositionX = 0; int nextFontPositionY = 0; //unsigned short prev = -1; int kerningAmount = 0; CCSize tmpSize = CCSize.Zero; int longestLine = 0; int totalHeight = 0; int quantityOfLines = 1; int stringLen = m_sString.Length; if (stringLen == 0) { return; } for (int i = 0; i < stringLen - 1; ++i) { if (m_sString[i] == '\n') { quantityOfLines++; } } totalHeight = m_pConfiguration.m_nCommonHeight * quantityOfLines; nextFontPositionY = 0 - (m_pConfiguration.m_nCommonHeight - m_pConfiguration.m_nCommonHeight * quantityOfLines); for (int i = 0; i < stringLen; i++) { char c = m_sString[i]; if (c == '\n') { nextFontPositionX = 0; nextFontPositionY -= m_pConfiguration.m_nCommonHeight; continue; } // unichar is a short, and an int is needed on HASH_FIND_INT CCBMFontConfiguration.ccBMFontDef fontDef = m_pConfiguration.m_pFontDefDictionary[c]; CCRect rect = fontDef.rect; rect = CCMacros.CCRectanglePixelsToPoints(rect); rect.Origin.X += m_tImageOffset.X; rect.Origin.Y += m_tImageOffset.Y; CCSprite fontChar; fontChar = (CCSprite)(GetChildByTag(i)); if (fontChar == null) { fontChar = new CCSprite(m_pobTextureAtlas.Texture, rect); AddChild(fontChar, 0, i); } else { // reusing fonts fontChar.SetTextureRect(rect, false, rect.Size); // restore to default in case they were modified fontChar.Visible = true; fontChar.Opacity = 255; } // See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!) int yOffset = m_pConfiguration.m_nCommonHeight - fontDef.yOffset; var fontPos = new CCPoint((float)nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount, (float)nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor()); fontChar.Position = CCMacros.CCPointPixelsToPoints(fontPos); // update kerning nextFontPositionX += fontDef.xAdvance + kerningAmount; //prev = c; // Apply label properties fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB; // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on fontChar.Color = m_tColor; // only apply opacity if it is different than 255 ) // to prevent modifying the color too (issue #610) if (m_cOpacity != 255) { fontChar.Opacity = m_cOpacity; } if (longestLine < nextFontPositionX) { longestLine = nextFontPositionX; } } tmpSize.Width = longestLine; tmpSize.Height = totalHeight; ContentSize = CCMacros.CCSizePixelsToPoints(tmpSize); }
public void CreateFontChars() { int nextFontPositionX = 0; int nextFontPositionY = 0; char prev = (char)255; int kerningAmount = 0; CCSize tmpSize = CCSize.Zero; int longestLine = 0; int totalHeight = 0; int quantityOfLines = 1; if (String.IsNullOrEmpty(m_sString)) { return; } int stringLen = m_sString.Length; var charSet = m_pConfiguration.CharacterSet; if (charSet.Count == 0) { throw (new InvalidOperationException( "Can not compute the size of the font because the character set is empty.")); } for (int i = 0; i < stringLen - 1; ++i) { if (m_sString[i] == '\n') { quantityOfLines++; } } totalHeight = m_pConfiguration.m_nCommonHeight * quantityOfLines; nextFontPositionY = 0 - (m_pConfiguration.m_nCommonHeight - m_pConfiguration.m_nCommonHeight * quantityOfLines); CCBMFontConfiguration.CCBMFontDef fontDef = null; CCRect rect; for (int i = 0; i < stringLen; i++) { char c = m_sString[i]; if (c == '\n') { nextFontPositionX = 0; nextFontPositionY -= m_pConfiguration.m_nCommonHeight; continue; } if (charSet.IndexOf(c) == -1) { CCLog.Log("Cocos2D.CCLabelBMFont: Attempted to use character not defined in this bitmap: {0}", (int)c); continue; } kerningAmount = this.KerningAmountForFirst(prev, c); // unichar is a short, and an int is needed on HASH_FIND_INT if (!m_pConfiguration.m_pFontDefDictionary.TryGetValue(c, out fontDef)) { CCLog.Log("cocos2d::CCLabelBMFont: characer not found {0}", (int)c); continue; } rect = fontDef.rect; rect = CCMacros.CCRectanglePixelsToPoints(rect); rect.Origin.X += m_tImageOffset.X; rect.Origin.Y += m_tImageOffset.Y; CCSprite fontChar; //bool hasSprite = true; fontChar = (CCSprite)(GetChildByTag(i)); if (fontChar != null) { // Reusing previous Sprite fontChar.Visible = true; } else { // New Sprite ? Set correct color, opacity, etc... //if( false ) //{ // /* WIP: Doesn't support many features yet. // But this code is super fast. It doesn't create any sprite. // Ideal for big labels. // */ // fontChar = m_pReusedChar; // fontChar.BatchNode = null; // hasSprite = false; //} //else { fontChar = new CCSprite(); fontChar.InitWithTexture(m_pobTextureAtlas.Texture, rect); AddChild(fontChar, i, i); } // Apply label properties fontChar.IsOpacityModifyRGB = m_bIsOpacityModifyRGB; // Color MUST be set before opacity, since opacity might change color if OpacityModifyRGB is on fontChar.UpdateDisplayedColor(m_tDisplayedColor); fontChar.UpdateDisplayedOpacity(m_cDisplayedOpacity); } // updating previous sprite fontChar.SetTextureRect(rect, false, rect.Size); // See issue 1343. cast( signed short + unsigned integer ) == unsigned integer (sign is lost!) int yOffset = m_pConfiguration.m_nCommonHeight - fontDef.yOffset; var fontPos = new CCPoint( (float)nextFontPositionX + fontDef.xOffset + fontDef.rect.Size.Width * 0.5f + kerningAmount, (float)nextFontPositionY + yOffset - rect.Size.Height * 0.5f * CCMacros.CCContentScaleFactor()); fontChar.Position = CCMacros.CCPointPixelsToPoints(fontPos); // update kerning nextFontPositionX += fontDef.xAdvance + kerningAmount; prev = c; if (longestLine < nextFontPositionX) { longestLine = nextFontPositionX; } //if (! hasSprite) //{ // UpdateQuadFromSprite(fontChar, i); //} } // If the last character processed has an xAdvance which is less that the width of the characters image, then we need // to adjust the width of the string to take this into account, or the character will overlap the end of the bounding // box if (fontDef.xAdvance < fontDef.rect.Size.Width) { tmpSize.Width = longestLine + fontDef.rect.Size.Width - fontDef.xAdvance; } else { tmpSize.Width = longestLine; } tmpSize.Height = totalHeight; tmpSize = new CCSize( m_tDimensions.Width > 0 ? m_tDimensions.Width : tmpSize.Width, m_tDimensions.Height > 0 ? m_tDimensions.Height : tmpSize.Height ); ContentSize = CCMacros.CCSizePixelsToPoints(tmpSize); }