Beispiel #1
0
 private void ClearAmqpClient()
 {
     // Have a lock to prevent a race condition
     lock (m_amqpClientLock)
     {
         if (m_amqpClient != null)
         {
             try
             {
                 m_amqpClient.Dispose();
                 m_amqpClient = null;
             }
             catch { }
         }
     }
 }
Beispiel #2
0
        /// <summary>
        /// Opens a connection.
        /// </summary>
        /// <param name="connRequest">Connection request.</param>
        /// <exception cref="InvalidOperationException">Thrown if object state is invalid.</exception>
        /// <exception cref="ObjectDisposedException">Thrown if the object has been disposed.</exception>
        public void Connect(ConnectionRequest connRequest)
        {
            ExpectNotDisposed(); // throws ObjectDisposedException

            // Locking a relatively large amount of code. However, none of the operations
            // is expected to last long, and a race condition must not occur.
            lock (m_amqpClientLock)
            {
                if (m_amqpClient != null)
                {
                    throw new InvalidOperationException("Connection already open");
                }

                // Creating the client object. Using a lock to synchronise the variable between threads.
                m_amqpClient = CreateAmqpClient(connRequest);

                // Connecting. This is not within a lock, as the connect operation
                // supposedly can take relatively long or at least cause a deadlock in this class.
                m_amqpClient.Connect(connRequest);
            }
        }