Beispiel #1
0
        /// <summary>
        /// Create the specified ID.
        /// </summary>
        /// <param name="id">I.</param>
        /// <param name="transitionAssetPath"></param>
        public static CocoSceneSwitchControl Create(CocoSceneID id, string transitionAssetPath = null)
        {
            if (string.IsNullOrEmpty(transitionAssetPath))
            {
                transitionAssetPath = DEFAULT_TRANSITION_ASSET_PATH;
            }
            CocoSceneSwitchControl control = CocoLoad.InstantiateOrCreate <CocoSceneSwitchControl> (transitionAssetPath);

            m_EnterSceneID = id;
            return(control);
        }
Beispiel #2
0
        public TModuleEntity AddModule <TModule, TModuleEntity> (string assetPath = null, object moduleId = null) where TModule : CocoModuleBase where TModuleEntity : CocoModuleBase
        {
            TModuleEntity module = CocoLoad.InstantiateOrCreate <TModuleEntity> (assetPath, transform);

            if (!AddModule <TModule> (module, moduleId))
            {
                Destroy(module.gameObject);
                return(null);
            }

            return(module);
        }
        /// <summary>
        /// Creates the temp role.
        /// 创建一个临时的角色,不放在Control下,你需要自己删除
        /// </summary>
        /// <returns>The temp role.</returns>
        /// <param name="roleId">Role identifier.</param>
        /// <param name="roleName">Role name.</param>
        /// <param name="parent">parent transform</param>
        /// <param name="recordDress">record dress</param>
        public CocoRoleEntity CreateTempRole(string roleId, string roleName, Transform parent = null, bool recordDress = false)
        {
            CocoRoleHolder roleHolder = assetControl.ConfigHolder.GetRoleHolder(roleId);

            if (roleHolder == null)
            {
                Debug.LogErrorFormat("{0}->CreateTempRole: can NOT found role holder for role id {1}", GetType().Name, roleId);
                return(null);
            }

            CocoRoleEntity role = CocoLoad.InstantiateOrCreate <CocoRoleEntity> (string.Empty, parent);

            role.name = roleName;

            role.DressRecordKey      = GetRoleKey(roleId, roleName);
            role.IsDressRecordActive = recordDress;

            role.Init(roleHolder);

            return(role);
        }
Beispiel #4
0
        public TModule AddModule <TModule> (Type moduleType, string assetPath = null, object moduleId = null) where TModule : CocoModuleBase
        {
            if (moduleType == null)
            {
                return(AddModule <TModule> (assetPath, moduleId));
            }

            if (!moduleType.IsSubclassOf(typeof(CocoModuleBase)))
            {
                Debug.LogErrorFormat("{0}->AddModule: can NOT add module [{1}<{2}>], because the type is NOT module!", GetType(), moduleId, moduleType.Name);
                return(null);
            }

            TModule module = (TModule)CocoLoad.InstantiateOrCreate(moduleType, assetPath, transform);

            if (!AddModule <TModule> (module, moduleId))
            {
                Destroy(module.gameObject);
                return(null);
            }

            return(module);
        }