public static void Create(SocketAsyncEventArgs args)
        {
            var token = new MessageReceiveToken();

            token.Args     = args;
            token.Offset   = args.Offset;
            args.UserToken = token;
        }
Beispiel #2
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        /// <summary>
        /// Initializes a new instance of the <see cref="NetworkManagerAsyncSettings"/> class
        /// with the specified number of receive operation <see cref="SocketAsyncEventArgs"/> objects
        /// and the specified number of send operation <see cref="SocketAsyncEventArgs"/> objects with
        /// the specified buffer size of each <see cref="SocketAsyncEventArgs"/> object.
        /// </summary>
        /// <param name="receiveCount">Number of receive operation <see cref="SocketAsyncEventArgs"/> objects.</param>
        /// <param name="sendCount">Number of send operation <see cref="SocketAsyncEventArgs"/> objects.</param>
        /// <param name="bufferSize">Buffer size of each <see cref="SocketAsyncEventArgs"/> object.</param>
        /// <exception cref="ArgumentOutOfRangeException"><paramref name="bufferSize"/> less than 1.</exception>
        public NetworkManagerAsyncSettings(int receiveCount, int sendCount, int bufferSize)
        {
            if (bufferSize < 1)
            {
                throw new ArgumentOutOfRangeException(nameof(bufferSize), "Buffer size cannot be less than 1.");
            }

            _bufferSize = bufferSize;
            _statistics = new NetworkManagerAsyncStatistics();

            // Don't waste IO threads.
            var concurrentOpsCount = Environment.ProcessorCount * 2;

            _concurrentOps = new Semaphore(concurrentOpsCount, concurrentOpsCount);
            _receivePool   = new SocketAsyncEventArgsPool(receiveCount);
            _sendPool      = new SocketAsyncEventArgsPool(sendCount);
            _bufferManager = new MessageBufferManager(receiveCount, sendCount, bufferSize);

            for (int i = 0; i < ReceiveCount; i++)
            {
                var args = new SocketAsyncEventArgs();
                _bufferManager.SetBuffer(args);
                MessageReceiveToken.Create(args);
                _receivePool.Push(args);
            }

            for (int i = 0; i < SendCount; i++)
            {
                var args = new SocketAsyncEventArgs();
                _bufferManager.SetBuffer(args);
                MessageSendToken.Create(args);
                _sendPool.Push(args);
            }

            _buffers = new Pool <byte[]>(64);
            _args    = new Pool <SocketAsyncEventArgs>(receiveCount + sendCount);
        }